public Label(Game game, Point location, string text) : base(game, text) { bounds = new Rectangle(location, new Size(0, 0)); OnLoad(null); SizeF temp = TextTexture.getStringSize(); if (temp.IsEmpty) { temp = new SizeF(1, 1); } TextTexture.TextureSize = new Size((int)temp.Width, (int)temp.Height); bounds = new Rectangle(location, new Size((int)temp.Width, (int)temp.Height)); }