public UIUpgradeList(UILotControl parent) { LotParent = parent; var ui = Content.Content.Get().CustomUI; var gd = GameFacade.GraphicsDevice; Background = new UIImage(ui.Get("up_background.png").Get(gd)).With9Slice(0, 0, 40, 90); Background.X = 191; Background.BlockInput(); Add(Background); TitleLabel = new UILabel(); TitleLabel.Caption = "Congratulations! This object is fully upgraded."; TitleLabel.CaptionStyle = TextStyle.Create(Color.White, 12, true); TitleLabel.Position = new Vector2(557, 16); TitleLabel.Size = new Vector2(1, 1); TitleLabel.Alignment = TextAlignment.Right | TextAlignment.Top; Add(TitleLabel); Thermometer = new UIUpgradeThermo(); Thermometer.Position = new Vector2(549, -73); Thermometer.OnHoveredLevel += Hover; Thermometer.OnClickedLevel += Click; Add(Thermometer); BackgroundHeight = 110; HidePct = 1; }
public UIUpgradeItem(UILotControl parent, VMEntity ent, int level) { LotParent = parent; var ui = Content.Content.Get().CustomUI; var gd = GameFacade.GraphicsDevice; Entity = ent; Level = level; Background = new UIImage(ui.Get(((level % 2) == 0) ? "up_item_panel.png" : "up_item_panel_alt.png").Get(gd)); Add(Background); Title = new UILabel(); Title.Alignment = TextAlignment.Right | TextAlignment.Top; Title.CaptionStyle = TextStyle.Create(Color.White, 12, true); Title.Position = new Vector2(512, 12); Title.Size = Vector2.One; Add(Title); TitlePrice = new UILabel(); TitlePrice.Position = new Microsoft.Xna.Framework.Vector2(512, 12); TitlePrice.CaptionStyle = TextStyle.Create(new Color(115, 255, 115), 12, true); TitlePrice.Alignment = TextAlignment.Right | TextAlignment.Top; TitlePrice.Size = Vector2.One; Add(TitlePrice); Description = new UILabel(); Description.Position = new Vector2(512, 31); Description.CaptionStyle = TextStyle.Create(TextStyle.DefaultLabel.Color, 9, true); Description.Alignment = TextAlignment.Right | TextAlignment.Top; Description.Size = Vector2.One; Add(Description); Ads = new UILabel(); Ads.Position = new Vector2(512, 47); Ads.CaptionStyle = TextStyle.Create(Color.White, 9, true); Ads.Alignment = TextAlignment.Right | TextAlignment.Top; Ads.Size = Vector2.One; Add(Ads); UpgradedTick = new UIImage(ui.Get("up_tick.png").Get(gd)); UpgradedTick.Position = new Vector2(494, 12); Add(UpgradedTick); Render(); Size = new Vector2(Background.Width, Background.Height); ClickHandler = ListenForMouse(new Rectangle(6, 6, (int)Background.Width - 12, (int)Background.Height - 12), MouseHandler); }
public override void ViewDidLoad() { base.ViewDidLoad(); View.BackgroundColor = UIColor.White; Title = "Manual UI"; var frame = View.Frame; // Create a heading using the "h1" css style _heading = TextStyle.Create <UILabel> ("h1", "Hello World"); var headingFrame = _heading.Frame = new CGRect(20f, 120f, frame.Width - 40f, 60f); Add(_heading); // Create a subheading using the "h2" css style with a custom tag _subtitle = TextStyle.Create <UILabel> ("h2", "This is a <spot>subtitle</spot>", new List <CssTagStyle> () { new CssTagStyle("spot") { CSS = "spot{color:" + Colors.SpotColor.ToHex() + "}" } }); var subtitleFrame = _subtitle.Frame = new CGRect(headingFrame.X, headingFrame.Bottom, headingFrame.Width, 40f); Add(_subtitle); // Create a text entry field _textEntry = TextStyle.Create <UITextField> ("body"); _textEntry.Frame = new CGRect(subtitleFrame.X, subtitleFrame.Bottom, subtitleFrame.Width, 40); _textEntry.Layer.BorderColor = Colors.Grey.CGColor; _textEntry.Layer.BorderWidth = .5f; _textEntry.Layer.CornerRadius = 6f; _textEntry.Placeholder = "Type Here"; _textEntry.LeftViewMode = UITextFieldViewMode.Always; _textEntry.LeftView = new UIView() { Frame = new CGRect(0, 0, 6, 6) }; Add(_textEntry); }
/// <summary> /// Initializes static designer context. /// </summary> /// <param name="serviceProvider">The service provider.</param> public static void InitializeContext(IServiceProvider serviceProvider) { // Editor Editor = serviceProvider.GetService <ProjectEditor>(); // Recent Projects Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project")); Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project")); // New Project Editor.OnNewProject(); // Transform Transform = MatrixObject.Identity; // Data var db = Database.Create("Db"); var fields = new string[] { "Column0", "Column1" }; var columns = ImmutableArray.CreateRange(fields.Select(c => Column.Create(db, c))); db.Columns = columns; var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => Value.Create(c)); var record = Record.Create( db, ImmutableArray.CreateRange(values)); db.Records = db.Records.Add(record); db.CurrentRecord = record; Database = db; Data = Context.Create(record); Record = record; // Project IProjectFactory factory = new ProjectFactory(); Project = factory.GetProject(); Template = PageContainer.CreateTemplate(); Page = PageContainer.CreatePage(); var layer = Page.Layers.FirstOrDefault(); layer.Shapes = layer.Shapes.Add(LineShape.Create(0, 0, null, null)); Page.CurrentLayer = layer; Page.CurrentShape = layer.Shapes.FirstOrDefault(); Page.Template = Template; Document = DocumentContainer.Create(); Layer = LayerContainer.Create(); Options = Options.Create(); // State State = ShapeState.Create(); // Style ArgbColor = ArgbColor.Create(128, 255, 0, 0); ArrowStyle = ArrowStyle.Create(); FontStyle = FontStyle.Create(); LineFixedLength = LineFixedLength.Create(); LineStyle = LineStyle.Create(); Style = ShapeStyle.Create("Default"); TextStyle = TextStyle.Create(); // Shapes Arc = ArcShape.Create(0, 0, Style, null); CubicBezier = CubicBezierShape.Create(0, 0, Style, null); Ellipse = EllipseShape.Create(0, 0, Style, null); Group = GroupShape.Create(Constants.DefaulGroupName); Image = ImageShape.Create(0, 0, Style, null, "key"); Line = LineShape.Create(0, 0, Style, null); Path = PathShape.Create(Style, null); Point = PointShape.Create(); QuadraticBezier = QuadraticBezierShape.Create(0, 0, Style, null); Rectangle = RectangleShape.Create(0, 0, Style, null); Text = TextShape.Create(0, 0, Style, null, "Text"); // Path ArcSegment = ArcSegment.Create(PointShape.Create(), PathSize.Create(), 180, true, SweepDirection.Clockwise, true, true); CubicBezierSegment = CubicBezierSegment.Create(PointShape.Create(), PointShape.Create(), PointShape.Create(), true, true); LineSegment = LineSegment.Create(PointShape.Create(), true, true); PathFigure = PathFigure.Create(PointShape.Create(), false, true); PathGeometry = PathGeometry.Create(ImmutableArray.Create <PathFigure>(), FillRule.EvenOdd); PathSize = PathSize.Create(); PolyCubicBezierSegment = PolyCubicBezierSegment.Create(ImmutableArray.Create <PointShape>(), true, true); PolyLineSegment = PolyLineSegment.Create(ImmutableArray.Create <PointShape>(), true, true); PolyQuadraticBezierSegment = PolyQuadraticBezierSegment.Create(ImmutableArray.Create <PointShape>(), true, true); QuadraticBezierSegment = QuadraticBezierSegment.Create(PointShape.Create(), PointShape.Create(), true, true); }
/// <summary> /// Initializes static designer context. /// </summary> /// <param name="renderer">The design time renderer instance.</param> /// <param name="clipboard">The design time clipboard instance.</param> /// <param name="jsonSerializer">The design time Json serializer instance.</param> /// <param name="xamlSerializer">The design time Xaml serializer instance.</param> /// <returns>The new instance of the <see cref="DesignerContext"/> class.</returns> public static void InitializeContext(ShapeRenderer renderer, ITextClipboard clipboard, ITextSerializer jsonSerializer, ITextSerializer xamlSerializer) { // Editor Editor = new ProjectEditor() { CurrentTool = Tool.Selection, CurrentPathTool = PathTool.Line, CommandManager = new DesignerCommandManager(), Renderers = new ShapeRenderer[] { renderer }, ProjectFactory = new ProjectFactory(), TextClipboard = clipboard, JsonSerializer = jsonSerializer, XamlSerializer = xamlSerializer }.Defaults(); // Recent Projects Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project")); Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project")); // Commands Editor.InitializeCommands(); InitializeCommands(Editor); Editor.CommandManager.RegisterCommands(); // New Project Editor.OnNew(null); // Data var db = XDatabase.Create("Db"); var fields = new string[] { "Column0", "Column1" }; var columns = ImmutableArray.CreateRange(fields.Select(c => XColumn.Create(db, c))); db.Columns = columns; var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => XValue.Create(c)); var record = XRecord.Create( db, db.Columns, ImmutableArray.CreateRange(values)); db.Records = db.Records.Add(record); db.CurrentRecord = record; Database = db; Data = XContext.Create(record); Record = record; // Project IProjectFactory factory = new ProjectFactory(); Project = factory.GetProject(); Template = XContainer.CreateTemplate(); Page = XContainer.CreatePage(); var layer = Page.Layers.FirstOrDefault(); layer.Shapes = layer.Shapes.Add(XLine.Create(0, 0, null, null)); Page.CurrentLayer = layer; Page.CurrentShape = layer.Shapes.FirstOrDefault(); Page.Template = Template; Document = XDocument.Create(); Layer = XLayer.Create(); Options = XOptions.Create(); // State State = ShapeState.Create(); // Style ArgbColor = ArgbColor.Create(); ArrowStyle = ArrowStyle.Create(); FontStyle = FontStyle.Create(); LineFixedLength = LineFixedLength.Create(); LineStyle = LineStyle.Create(); Style = ShapeStyle.Create("Default"); TextStyle = TextStyle.Create(); // Shapes Arc = XArc.Create(0, 0, Style, null); CubicBezier = XCubicBezier.Create(0, 0, Style, null); Ellipse = XEllipse.Create(0, 0, Style, null); Group = XGroup.Create(Constants.DefaulGroupName); Image = XImage.Create(0, 0, Style, null, "key"); Line = XLine.Create(0, 0, Style, null); Path = XPath.Create("Path", Style, null); Point = XPoint.Create(); QuadraticBezier = XQuadraticBezier.Create(0, 0, Style, null); Rectangle = XRectangle.Create(0, 0, Style, null); Text = XText.Create(0, 0, Style, null, "Text"); // Path ArcSegment = XArcSegment.Create(XPoint.Create(), XPathSize.Create(), 180, true, XSweepDirection.Clockwise, true, true); CubicBezierSegment = XCubicBezierSegment.Create(XPoint.Create(), XPoint.Create(), XPoint.Create(), true, true); LineSegment = XLineSegment.Create(XPoint.Create(), true, true); PathFigure = XPathFigure.Create(XPoint.Create(), false, true); PathGeometry = XPathGeometry.Create(ImmutableArray.Create <XPathFigure>(), XFillRule.EvenOdd); PathSize = XPathSize.Create(); PolyCubicBezierSegment = XPolyCubicBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true); PolyLineSegment = XPolyLineSegment.Create(ImmutableArray.Create <XPoint>(), true, true); PolyQuadraticBezierSegment = XPolyQuadraticBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true); QuadraticBezierSegment = XQuadraticBezierSegment.Create(XPoint.Create(), XPoint.Create(), true, true); }
public void Init(GraphicsDevice gd) { if (Ready) { return; } Background = LoadFile(gd, "IDERes/bg.png"); DiagTile = LoadFile(gd, "IDERes/diagbg.png"); TrueNode = LoadFile(gd, "IDERes/true.png"); FalseNode = LoadFile(gd, "IDERes/false.png"); DoneNode = LoadFile(gd, "IDERes/done.png"); Node = LoadFile(gd, "IDERes/nodeFG.png"); NodeOutline = LoadFile(gd, "IDERes/nodeBG.png"); ArrowHead = LoadFile(gd, "IDERes/arrowFG.png"); ArrowHeadOutline = LoadFile(gd, "IDERes/arrowBG.png"); TrueReturn = LoadFile(gd, "IDERes/trueReturn.png"); FalseReturn = LoadFile(gd, "IDERes/falseReturn.png"); Breakpoint = LoadFile(gd, "IDERes/breakpoint.png"); CurrentArrow = LoadFile(gd, "IDERes/current.png"); ViewBG = LoadFile(gd, "IDERes/viewBG.png"); CommentBox = LoadFile(gd, "IDERes/tree/comment_box.png"); CommentBubble = LoadFile(gd, "IDERes/tree/comment_bubble.png"); GotoBox = LoadFile(gd, "IDERes/tree/goto_box.png"); LabelBox = LoadFile(gd, "IDERes/tree/label_box.png"); Indexed = new Texture2D[IndexedLoad.Length]; for (int i = 0; i < IndexedLoad.Length; i++) { Indexed[i] = LoadFile(gd, "IDERes/" + IndexedLoad[i]); } WhiteTex = TextureUtils.TextureFromColor(gd, Color.White); //prepare fonts var style = TextStyle.Create(new Color(70, 70, 55), 12); style.Font = FSO.Client.GameFacade.EdithFont; style.VFont = FSO.Client.GameFacade.EdithVectorFont; style.Size = 12; style.HighlightedColor = new Color(221, 221, 221); style.SelectionBoxColor = style.HighlightedColor; style.SelectedColor = style.Color; style.CursorColor = style.Color; CommentStyle = style; style = style.Clone(); style.Color = Color.White; style.HighlightedColor = new Color(102, 102, 102); style.SelectionBoxColor = style.HighlightedColor; style.SelectedColor = style.Color; style.CursorColor = style.Color; style.Size = 14; TitleStyle = style; Ready = true; }