public override void Load(IContentLoader loader) { _loader = loader; var defaultFont = loader.Load <SpriteFont>(ContentPaths.FONT_UI_GENERAL); varShowLootTip = new GameVariable <bool>(); varShowLootTip.Load(loader); GameObjects.Add(varShowLootTip); // Player player = new Player(eventBus, varShowLootTip); player.Load(loader); GameObjects.Add(player); // Bot bot = new Bot(eventBus, Camera); bot.Load(loader); GameObjects.Add(bot); // Message manager textPopupManager = new TextPopupManager(ContentPaths.FONT_UI_GENERAL, StackingMethod.Parallel); textPopupManager.Load(loader); GameObjects.Add(textPopupManager); // Physics phys = new MapPhysics(chunkMap, physSettings); GameObjects.Add(chunkMap); // Camera GameObjects.Add(Camera); // Services setupKeyListeners(); // Event listeners eventBusSubscriptionIds.AddRange(new[] { eventBus.Subscribe(Events.PlayerPickedUpCoin, (p) => Debug.WriteLine("picked up coin!")), eventBus.Subscribe(Events.PlayerDied, (p) => playerDied()), eventBus.Subscribe(Events.CreateProjectile, (p) => playerCreatedProjectile(p as Projectile)), }); // Game variables var tipLootBoxOpen = "Press <E> to open loot box"; txtDisplayTipLootBoxOpen = new TextElement <string>(tipLootBoxOpen, defaultFont, new TextElementSettings()) { Position = new Vector2(10, 10), IsAttachedToCamera = true, IsHidden = true, }; txtDisplayTipLootBoxOpen.Load(loader); GameObjects.Add(txtDisplayTipLootBoxOpen); // Map loadMap(); }
public override void Load(IContentLoader loader) { _loader = loader; // Player player = new Player(eventBus, Camera); player.Load(loader); GameObjects.Add(player); // Game variables Jumps = new GameVariable <int>(); Jumps.Load(loader); GameObjects.Add(Jumps); CoinsCount = new GameVariable <int>(); CoinsCount.Load(loader); GameObjects.Add(CoinsCount); // Message manager textPopupManager = new TextPopupManager(ContentPaths.FONT_UI_GENERAL, StackingMethod.Parallel); textPopupManager.Load(loader); GameObjects.Add(textPopupManager); // HUD hud = new HUD(this); hud.ScreenBounds = base.Game.GraphicsDevice.Viewport.Bounds; hud.DrawOrder = DrawOrderPosition.HUD; hud.Load(loader); GameObjects.Add(hud); // Physics phys = new MapPhysics(chunkMap, physSettings); GameObjects.Add(chunkMap); // Camera GameObjects.Add(Camera); // Services setupKeyListeners(); // Event listeners eventBusSubscriptionIds.AddRange(new[] { eventBus.Subscribe(Events.PlayerPickedUpCoin, (p) => CoinsCount.Value += 1), eventBus.Subscribe(Events.PlayerJumped, (p) => Jumps.Value += 1), eventBus.Subscribe(Events.PlayerEnteredDoor, (p) => playerTouchedDoor()), eventBus.Subscribe(Events.PlayerDied, (p) => playerDied()), eventBus.Subscribe(Events.CreateProjectile, (p) => playerCreatedProjectile(p as Projectile)), }); // Load first map loadMap(ContentPaths.PATH_MAP_1); startGameTimer = new MillisecCounter(1500); Camera.SetFocus(playerExit, immediateFocus: true); isPlayerFocused = false; }