public void endGame() { startMenu.setIsGameOver(true); startMenu.updateScores(timeText.getText()); _isStarted = false; _isStartingProcedure = false; ball.useGravity(false); ball.resetPosition(); lifesCount = 3; survivedTime = 0f; currTimePeriod = 0f; timePeriodCount = 1; timeText.updateText_Time(survivedTime); updateLifes(lifesCount); screenDarken.setOpacity(0f); }