private void ModifyLevelMenu(Level level, TextMenu pausemenu, bool minimal) { if (this.InRandomizer) { foreach (var item in new System.Collections.Generic.List <TextMenu.Item>(pausemenu.GetItems())) { if (item.GetType() == typeof(TextMenu.Button)) { var btn = (TextMenu.Button)item; if (btn.Label == Dialog.Clean("MENU_PAUSE_SAVEQUIT") || btn.Label == Dialog.Clean("MENU_PAUSE_RETURN")) { pausemenu.Remove(item); } if (btn.Label == Dialog.Clean("MENU_PAUSE_RESTARTAREA")) { btn.Label = Dialog.Clean("MENU_PAUSE_RESTARTRANDO"); } } } int returnIdx = pausemenu.GetItems().Count; pausemenu.Add(new TextMenu.Button(Dialog.Clean("MENU_PAUSE_QUITRANDO")).Pressed(() => { level.PauseMainMenuOpen = false; pausemenu.RemoveSelf(); TextMenu menu = new TextMenu(); menu.AutoScroll = false; menu.Position = new Vector2((float)Engine.Width / 2f, (float)((double)Engine.Height / 2.0 - 100.0)); menu.Add(new TextMenu.Header(Dialog.Clean("MENU_QUITRANDO_TITLE"))); menu.Add(new TextMenu.Button(Dialog.Clean("MENU_QUITRANDO_CONFIRM")).Pressed((Action)(() => { Engine.TimeRate = 1f; menu.Focused = false; level.Session.InArea = false; Audio.SetMusic((string)null, true, true); Audio.BusStopAll("bus:/gameplay_sfx", true); level.DoScreenWipe(false, (Action)(() => Engine.Scene = (Scene) new LevelExit(LevelExit.Mode.SaveAndQuit, level.Session, level.HiresSnow)), true); foreach (LevelEndingHook component in level.Tracker.GetComponents <LevelEndingHook>()) { if (component.OnEnd != null) { component.OnEnd(); } } }))); menu.Add(new TextMenu.Button(Dialog.Clean("MENU_QUITRANDO_CANCEL")).Pressed((Action)(() => menu.OnCancel()))); menu.OnPause = menu.OnESC = (Action)(() => { menu.RemoveSelf(); level.Paused = false; Engine.FreezeTimer = 0.15f; Audio.Play("event:/ui/game/unpause"); }); menu.OnCancel = (Action)(() => { Audio.Play("event:/ui/main/button_back"); menu.RemoveSelf(); level.Pause(returnIdx, minimal, false); }); level.Add((Entity)menu); })); } }
protected override void addOptionsToMenu(TextMenu menu) { // for now, display a "loading" message. TextMenu.Button loading = new TextMenu.Button(Dialog.Clean("MODOPTIONS_MODTOGGLE_LOADING")) { Disabled = true }; menu.Add(loading); modLoadingTask = new Task(() => { // load all the mod yamls (that can take some time), update the progress every 500ms so that the text doesn't go crazy since it is centered. Stopwatch updateTimer = Stopwatch.StartNew(); modYamls = LoadAllModYamls(progress => { if (updateTimer.ElapsedMilliseconds > 500) { updateTimer.Restart(); loading.Label = $"{Dialog.Clean("MODOPTIONS_MODTOGGLE_LOADING")} ({(int) (progress * 100)}%)"; } }); updateTimer.Stop(); MainThreadHelper.Do(() => { modToggles = new Dictionary <string, TextMenu.OnOff>(); // remove the "loading..." message menu.Remove(loading); // if there is a whitelist, warn the user that it will break those settings. if (Everest.Loader.Whitelist != null) { menu.Add(restartMessage1 = new TextMenuExt.SubHeaderExt(Dialog.Clean("MODOPTIONS_MODTOGGLE_WHITELISTWARN")) { TextColor = Color.OrangeRed }); } // display the warning about blacklist.txt + restarting menu.Add(restartMessage1 = new TextMenuExt.SubHeaderExt(Dialog.Clean("MODOPTIONS_MODTOGGLE_MESSAGE_1"))); menu.Add(restartMessage2 = new TextMenuExt.SubHeaderExt(Dialog.Clean("MODOPTIONS_MODTOGGLE_MESSAGE_2")) { HeightExtra = 0f }); menu.Add(new TextMenuExt.SubHeaderExt(Dialog.Clean("MODOPTIONS_MODTOGGLE_MESSAGE_3")) { HeightExtra = 20f, TextColor = Color.Goldenrod }); // reduce spacing between the whitelist warning and the blacklist overwrite warning if (Everest.Loader.Whitelist != null) { restartMessage1.HeightExtra = 30f; } // "enable all" and "disable all" buttons menu.Add(new TextMenu.Button(Dialog.Clean("MODOPTIONS_MODTOGGLE_ENABLEALL")).Pressed(() => { foreach (TextMenu.OnOff toggle in modToggles.Values) { toggle.Index = 1; } blacklistedMods.Clear(); updateHighlightedMods(); })); menu.Add(new TextMenu.Button(Dialog.Clean("MODOPTIONS_MODTOGGLE_DISABLEALL")).Pressed(() => { blacklistedMods.Clear(); foreach (KeyValuePair <string, TextMenu.OnOff> toggle in modToggles) { toggle.Value.Index = 0; blacklistedMods.Add(toggle.Key); } updateHighlightedMods(); })); // "toggle dependencies automatically" button TextMenu.Item toggleDependenciesButton; menu.Add(toggleDependenciesButton = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_MODTOGGLE_TOGGLEDEPS"), true) .Change(value => toggleDependencies = value)); toggleDependenciesButton.AddDescription(menu, Dialog.Clean("MODOPTIONS_MODTOGGLE_TOGGLEDEPS_MESSAGE2")); toggleDependenciesButton.AddDescription(menu, Dialog.Clean("MODOPTIONS_MODTOGGLE_TOGGLEDEPS_MESSAGE1")); // "cancel" button to leave the screen without saving menu.Add(new TextMenu.Button(Dialog.Clean("MODOPTIONS_MODTOGGLE_CANCEL")).Pressed(() => { blacklistedMods = blacklistedModsOriginal; onBackPressed(Overworld); })); // reset the mods list allMods = new List <string>(); blacklistedMods = new HashSet <string>(); string[] files; bool headerInserted; // crawl directories files = Directory.GetDirectories(Everest.Loader.PathMods); Array.Sort(files, (a, b) => a.ToLowerInvariant().CompareTo(b.ToLowerInvariant())); headerInserted = false; for (int i = 0; i < files.Length; i++) { string file = Path.GetFileName(files[i]); if (file != "Cache") { if (!headerInserted) { menu.Add(new patch_TextMenu.patch_SubHeader(Dialog.Clean("MODOPTIONS_MODTOGGLE_DIRECTORIES"))); headerInserted = true; } addFileToMenu(menu, file); } } // crawl zips files = Directory.GetFiles(Everest.Loader.PathMods); Array.Sort(files, (a, b) => a.ToLowerInvariant().CompareTo(b.ToLowerInvariant())); headerInserted = false; for (int i = 0; i < files.Length; i++) { string file = Path.GetFileName(files[i]); if (file.EndsWith(".zip")) { if (!headerInserted) { menu.Add(new patch_TextMenu.patch_SubHeader(Dialog.Clean("MODOPTIONS_MODTOGGLE_ZIPS"))); headerInserted = true; } addFileToMenu(menu, file); } } // crawl map bins files = Directory.GetFiles(Everest.Loader.PathMods); Array.Sort(files, (a, b) => a.ToLowerInvariant().CompareTo(b.ToLowerInvariant())); headerInserted = false; for (int i = 0; i < files.Length; i++) { string file = Path.GetFileName(files[i]); if (file.EndsWith(".bin")) { if (!headerInserted) { menu.Add(new patch_TextMenu.patch_SubHeader(Dialog.Clean("MODOPTIONS_MODTOGGLE_BINS"))); headerInserted = true; } addFileToMenu(menu, file); } } // sort the mods list alphabetically, for output in the blacklist.txt file later. allMods.Sort((a, b) => a.ToLowerInvariant().CompareTo(b.ToLowerInvariant())); // adjust the mods' color if they are required dependencies for other mods foreach (KeyValuePair <string, TextMenu.OnOff> toggle in modToggles) { if (modHasDependencies(toggle.Key)) { ((patch_TextMenu.patch_Option <bool>)(object) toggle.Value).UnselectedColor = Color.Goldenrod; } } // snap the menu so that it doesn't show a scroll up. menu.Y = menu.ScrollTargetY; // clone the list to be able to check if the list changed when leaving the menu. blacklistedModsOriginal = new HashSet <string>(blacklistedMods); // loading is done! modLoadingTask = null; }); }); modLoadingTask.Start(); }
private void ReloadItems() { foreach (TextMenu.Item item in items) { menu.Remove(item); } items.Clear(); string filterSet = null; if (type == 0) { filterSet = "Celeste"; } else if (type >= 2) { filterSet = sets[type - 2]; } string lastLevelSet = null; LevelSetStats levelSetStats = null; int levelSetAreaOffset = 0; int levelSetUnlockedAreas = int.MaxValue; int levelSetUnlockedModes = int.MaxValue; string name; List <AreaStats> areaStatsAll = SaveData.Instance.Areas; for (int i = 0; i < AreaData.Areas.Count; i++) { AreaData area = AreaData.Areas[i]; if (!area.HasMode((AreaMode)side)) { continue; } string levelSet = area.GetLevelSet(); if ((filterSet == null && levelSet == "Celeste") || (filterSet != null && filterSet != levelSet)) { continue; } if (lastLevelSet != levelSet) { lastLevelSet = levelSet; levelSetStats = SaveData.Instance.GetLevelSetStatsFor(levelSet); levelSetAreaOffset = levelSetStats.AreaOffset; levelSetUnlockedAreas = levelSetStats.UnlockedAreas; levelSetUnlockedModes = levelSetStats.UnlockedModes; if (levelSet != "Celeste") { name = DialogExt.CleanLevelSet(levelSet); TextMenuExt.SubHeaderExt levelSetHeader = new TextMenuExt.SubHeaderExt(name); levelSetHeader.Alpha = 0f; menu.Add(levelSetHeader); items.Add(levelSetHeader); } } name = area.Name; name = name.DialogCleanOrNull() ?? name.SpacedPascalCase(); TextMenuExt.ButtonExt button = new TextMenuExt.ButtonExt(name); button.Alpha = 0f; if (area.Icon != "areas/null") { button.Icon = area.Icon; } button.IconWidth = 64f; if (levelSet == "Celeste" && i > levelSetAreaOffset + levelSetUnlockedAreas) { button.Disabled = true; } if (side == 1 && !areaStatsAll[i].Cassette) { button.Disabled = true; } if (side >= 2 && levelSetUnlockedModes < (side + 1)) { button.Disabled = true; } menu.Add(button.Pressed(() => { Inspect(area, (AreaMode)side); })); items.Add(button); } // Do this afterwards as the menu has now properly updated its size. for (int i = 0; i < items.Count; i++) { Add(new Coroutine(FadeIn(i, items[i]))); } if (menu.Height > menu.ScrollableMinSize) { menu.Position.Y = menu.ScrollTargetY; } }
private void ReloadItems() { foreach (TextMenu.Item item in items) { menu.Remove(item); } items.Clear(); string filterSet = null; if (type == 0) { filterSet = "Celeste"; } else if (type >= 3) { filterSet = sets[type - 3]; } string lastLevelSet = null; LevelSetStats levelSetStats = null; int levelSetAreaOffset = 0; int levelSetUnlockedAreas = int.MaxValue; int levelSetUnlockedModes = int.MaxValue; string name; SaveData save = SaveData.Instance; List <AreaStats> areaStatsAll = save.Areas; for (int i = 0; i < AreaData.Areas.Count; i++) { AreaData area = AreaData.Get(i); if (area == null || !area.HasMode((AreaMode)side)) { continue; } // TODO: Make subchapters hidden by default in the map list, even in debug mode. if (!save.DebugMode && !string.IsNullOrEmpty(area.GetMeta()?.Parent)) { continue; } string levelSet = area.GetLevelSet(); if (type != 1 && ((filterSet == null && levelSet == "Celeste") || (filterSet != null && filterSet != levelSet))) { continue; } name = area.Name; name = name.DialogCleanOrNull() ?? name.SpacedPascalCase(); if (lastLevelSet != levelSet) { lastLevelSet = levelSet; levelSetStats = SaveData.Instance.GetLevelSetStatsFor(levelSet); levelSetAreaOffset = levelSetStats.AreaOffset; levelSetUnlockedAreas = levelSetStats.UnlockedAreas; levelSetUnlockedModes = levelSetStats.UnlockedModes; string setname = DialogExt.CleanLevelSet(levelSet); TextMenuExt.SubHeaderExt levelSetHeader = new TextMenuExt.SubHeaderExt(setname); levelSetHeader.Alpha = 0f; menu.Add(levelSetHeader); items.Add(levelSetHeader); } TextMenuExt.ButtonExt button = new TextMenuExt.ButtonExt(name); button.Alpha = 0f; if (area.Icon != "areas/null") { button.Icon = area.Icon; } button.IconWidth = 64f; if (levelSet == "Celeste" && i > levelSetAreaOffset + levelSetUnlockedAreas) { button.Disabled = true; } if (side == 1 && !areaStatsAll[i].Cassette) { button.Disabled = true; } if (side >= 2 && levelSetUnlockedModes < (side + 1)) { button.Disabled = true; } menu.Add(button.Pressed(() => { Inspect(area, (AreaMode)side); })); items.Add(button); } // compute a delay so that options don't take more than a second to show up if many mods are installed. float delayBetweenOptions = 0.03f; if (items.Count > 0) { delayBetweenOptions = Math.Min(0.03f, 1f / items.Count); } // Do this afterwards as the menu has now properly updated its size. for (int i = 0; i < items.Count; i++) { Add(new Coroutine(FadeIn(i, delayBetweenOptions, items[i]))); } if (menu.Height > menu.ScrollableMinSize) { menu.Position.Y = menu.ScrollTargetY; } }
public override void Update() { if (menu != null && task != null && task.IsCompleted) { // there is no download or install task in progress if (fetchingButton != null) { // This means fetching the updates just finished. We have to remove the "Checking for updates" button // and put the actual update list instead. Logger.Log("OuiModUpdateList", "Rendering updates"); menu.Remove(fetchingButton); fetchingButton = null; if (updateCatalog == null) { // display an error message TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_ERROR")); button.Disabled = true; menu.Add(button); } else if (availableUpdatesCatalog.Count == 0) { // display a dummy "no update available" button TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_NOUPDATE")); button.Disabled = true; menu.Add(button); } else { // display one button per update foreach (ModUpdateInfo update in availableUpdatesCatalog.Keys) { EverestModuleMetadata metadata = availableUpdatesCatalog[update]; string versionUpdate = metadata.VersionString; if (metadata.VersionString != update.Version) { versionUpdate = $"{metadata.VersionString} > {update.Version}"; } TextMenu.Button button = new TextMenu.Button($"{metadata.Name.SpacedPascalCase()} | v. {versionUpdate} ({new DateTime(1970, 1, 1, 0, 0, 0, 0).AddSeconds(update.LastUpdate):yyyy-MM-dd})"); button.Pressed(() => { // make the menu non-interactive menu.Focused = false; button.Disabled = true; // trigger the update download downloadModUpdate(update, metadata, button); }); // if there is more than one hash, it means there is multiple downloads for this mod. Thus, we can't update it manually. if (update.xxHash.Count > 1) { button.Disabled = true; } menu.Add(button); } } } if (menu.Focused && Selected && Input.MenuCancel.Pressed) { if (shouldRestart) { Everest.QuickFullRestart(); } else { // go back to mod options instead Audio.Play(SFX.ui_main_button_back); Overworld.Goto <OuiModOptions>(); } } } base.Update(); }
private void ReloadItems() { foreach (TextMenu.Item item in items) { menu.Remove(item); } items.Clear(); foreach (Everest.Updater.Source source in Everest.Updater.Sources) { TextMenuExt.SubHeaderExt header = new TextMenuExt.SubHeaderExt(source.NameDialog.DialogClean()); header.Alpha = 0f; menu.Add(header); items.Add(header); if (source.ErrorDialog != null) { string text = source.ErrorDialog.DialogClean(); TextMenuExt.SubHeaderExt error = new TextMenuExt.SubHeaderExt(text); error.Alpha = 0f; menu.Add(error); items.Add(error); continue; } if (source.Entries == null) { TextMenuExt.SubHeaderExt info = new TextMenuExt.SubHeaderExt(Dialog.Clean("updater_versions_requesting")); info.Alpha = 0f; menu.Add(info); items.Add(info); continue; } string branch = null; int count = 0; foreach (Everest.Updater.Entry entry in source.Entries) { if (entry.Branch != branch) { branch = entry.Branch; count = 0; if (!string.IsNullOrEmpty(entry.Branch)) { TextMenuExt.SubHeaderExt headerBranch = new TextMenuExt.SubHeaderExt("branch: " + entry.Branch); headerBranch.Alpha = 0f; menu.Add(headerBranch); items.Add(headerBranch); } } if (count >= buildsPerBranch) { continue; } count++; TextMenuExt.ButtonExt item = new TextMenuExt.ButtonExt(entry.Name); item.Alpha = 0f; menu.Add(item.Pressed(() => { Everest.Updater.Update(OuiModOptions.Instance.Overworld.Goto <OuiLoggedProgress>(), entry); })); items.Add(item); continue; } } // Do this afterwards as the menu has now properly updated its size. for (int i = 0; i < items.Count; i++) { Add(new Coroutine(FadeIn(i, items[i]))); } if (menu.Height > menu.ScrollableMinSize) { menu.Position.Y = menu.ScrollTargetY; } }