// Use this for initialization void Start() { rend = GetComponent <Renderer>(); rend.enabled = true; rend.sharedMaterial = material[0]; audioData = GetComponent <AudioSource>(); TextAmmonia.SetActive(false); TextCopper.SetActive(false); TextLead.SetActive(false); }
private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "CopperSoluble") { //System.Threading.Thread.Sleep(2000); rend.sharedMaterial = material[2]; col.gameObject.tag = "CopperUsed"; TextCopper.SetActive(true); audioData.clip = AudioCopper; audioData.Play(); StartCoroutine(ActivationRoutine(TextCopper)); } if (col.gameObject.tag == "LeadInsoluble") { //System.Threading.Thread.Sleep(2000); //rend.sharedMaterial = material[2]; col.gameObject.tag = "LeadUsed"; TextLead.SetActive(true); audioData.clip = AudioLead; audioData.Play(); StartCoroutine(ActivationRoutine(TextLead)); } if (col.gameObject.tag == "AmmeniaSoluble") { //System.Threading.Thread.Sleep(2000); //rend.sharedMaterial = material[2]; col.gameObject.tag = "AmmoniaUsed"; TextAmmonia.SetActive(true); audioData.clip = AudioAmmonia; audioData.Play(); StartCoroutine(ActivationRoutine(TextAmmonia)); } }