Example #1
0
 public void TransitionOfLevel()
 {
     //Congratulate the player for completing the level
     TextInstructionsString = "¡Lo lograste, haz pasado el nivel " + LevelNumber + "! ¡Gracias!";
     //Assigns the string to the gameobject.
     TextInstructionsGameObject.GetComponent <Text>().text = TextInstructionsString;
     LevelEndPanel.SetActive(true);
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     //LevelEndPanel = this.gameObject;
     CompletedGamePanel.SetActive(false);
     LevelEndPanel.SetActive(false);
     //This copies the text does not reference it.
     TextInstructionsString = TextInstructionsGameObject.GetComponent <Text>().text;
 }