/// <summary> /// 修改生命值 /// </summary> /// <param name="life"></param> public int AddLife(int life) { characterLife += life; if (characterLife <= 0) { characterLife = 0; SetIntent(RascalIntentEnum.Leave); long[] shoutIds = teamData.GetShoutIds(); TextInfoHandler.Instance.manager.GetTextForTalkByMarkId(shoutIds[1], SetTextInfoData); //随机获取一句喊话 if (!CheckUtil.ListIsNull(listShoutTextInfo)) { TextInfoBean textInfo = RandomUtil.GetRandomDataByList(listShoutTextInfo); characterShoutCpt.Shout(textInfo.content); } //快速离开 characterMoveCpt.SetMoveSpeed(5); } else if (characterLife > characterMaxLife) { characterLife = characterMaxLife; } characterLifeCpt.SetData(characterLife, characterMaxLife); return(characterLife); }
/// <summary> /// 开始制造麻烦 /// </summary> /// <returns></returns> public IEnumerator CoroutineForStartMakeTrouble() { while (rascalIntent == RascalIntentEnum.MakeTrouble || rascalIntent == RascalIntentEnum.ContinueMakeTrouble) { if (isMove) { movePosition = InnHandler.Instance.GetRandomInnPositon(); bool canGo = CheckUtil.CheckPath(transform.position, movePosition); if (canGo) { characterMoveCpt.SetDestination(movePosition); } } //随机获取一句喊话 //int shoutId = Random.Range(13101, 13106); if (!CheckUtil.ListIsNull(listShoutTextInfo)) { TextInfoBean textInfo = RandomUtil.GetRandomDataByList(listShoutTextInfo); characterShoutCpt.Shout(textInfo.content); } yield return(new WaitForSeconds(5)); //时间到了就离开 timeMakeTrouble -= 5; if (timeMakeTrouble <= 0) { SetIntent(RascalIntentEnum.Leave); } } }
public void UITextSelectResult(TextInfoBean textData, List <CharacterBean> listPickCharacterData) { if (!CheckUtil.StringIsNull(textData.pre_data_minigame)) { //小游戏初始化 List <PreTypeForMiniGameBean> listPre = PreTypeForMiniGameEnumTools.GetListPreData(textData.pre_data_minigame); List <RewardTypeBean> listReward = RewardTypeEnumTools.GetListRewardData(textData.reward_data); MiniGameBaseBean miniGameData = PreTypeForMiniGameEnumTools.GetMiniGameData(null, textData.pre_data_minigame, listPickCharacterData); miniGameData.listReward = listReward; switch (miniGameData.gameType) { case MiniGameEnum.Combat: MiniGameHandler.Instance.handlerForCombat.RegisterNotifyForMiniGameStatus(NotifyForMiniGameStatus); MiniGameHandler.Instance.handlerForCombat.InitGame((MiniGameCombatBean)miniGameData); break; case MiniGameEnum.Debate: MiniGameHandler.Instance.handlerForDebate.RegisterNotifyForMiniGameStatus(NotifyForMiniGameStatus); MiniGameHandler.Instance.handlerForDebate.InitGame((MiniGameDebateBean)miniGameData); break; } //隐藏重要NPC if (NpcHandler.Instance.buildForImportant) { NpcHandler.Instance.buildForImportant.HideNpc(); } if (NpcHandler.Instance.builderForFamily) { NpcHandler.Instance.builderForFamily.HideNpc(); } } notifyForEvent?.Invoke(NotifyEventTypeEnum.TextSelectResult, new object[] { textData }); }
public void SetData(TextInfoBean textInfo) { if (tvBehind != null) { tvBehind.text = uiComponent.SetContentDetails(textInfo.content); tvBehind.DOFade(0, textInfo.wait_time).From().OnComplete(delegate { AddReward(textInfo.reward_data); uiComponent.NextText(); }); } }
public void GetTextInfoForTalkByUserIdSuccess(List <TextInfoBean> listData, Action <List <TextInfoBean> > action) { mapTalkNormalData = new Dictionary <long, List <TextInfoBean> >(); mapTalkGiftData = new Dictionary <long, List <TextInfoBean> >(); mapTalkRecruitData = new Dictionary <long, List <TextInfoBean> >(); mapTalkRascalData = new Dictionary <long, List <TextInfoBean> >(); mapTalkExchangeData = new Dictionary <long, List <TextInfoBean> >(); for (int i = 0; i < listData.Count; i++) { TextInfoBean itemTalkInfo = listData[i]; long markId = itemTalkInfo.mark_id; Dictionary <long, List <TextInfoBean> > addMap = new Dictionary <long, List <TextInfoBean> >(); switch (itemTalkInfo.GetTextTalkType()) { case TextTalkTypeEnum.Normal: addMap = mapTalkNormalData; break; case TextTalkTypeEnum.Gift: addMap = mapTalkGiftData; break; case TextTalkTypeEnum.Recruit: addMap = mapTalkRecruitData; break; case TextTalkTypeEnum.Rascal: addMap = mapTalkRascalData; break; case TextTalkTypeEnum.Exchange: addMap = mapTalkExchangeData; break; } if (addMap.TryGetValue(markId, out List <TextInfoBean> value)) { value.Add(itemTalkInfo); } else { List <TextInfoBean> listTemp = new List <TextInfoBean>(); listTemp.Add(itemTalkInfo); addMap.Add(markId, listTemp); } } //action?.Invoke(listData); }
/// <summary> /// 通过ID更新数据 /// </summary> /// <param name="textEnum"></param> /// <param name="id"></param> /// <param name="textData"></param> public void UpdateDataById(TextEnum textEnum, long id, TextInfoBean textData) { InitTableByTextType(textEnum); //先删除旧的数据 DeleteDataById(textEnum, id); //再存储新的 //插入数据 if (textData == null) { return; } List <string> leftName = new List <string>(); leftName.Add("name"); leftName.Add("content"); leftName.Add("text_id"); BaseInsertDataWithLeft(textData, leftName); }
/// <summary> /// 协程 扫兴 /// </summary> /// <param name="time"></param> /// <returns></returns> protected IEnumerator CoroutineForDisappointed(float time) { while (convertIntent == ConvertIntentEnum.Disappointed) { if (!CheckUtil.ListIsNull(listShoutTextInfo)) { TextInfoBean textInfo = RandomUtil.GetRandomDataByList(listShoutTextInfo); characterShoutCpt.Shout(textInfo.content); } float intervalTime = Random.Range(3f, 5f); yield return(new WaitForSeconds(intervalTime)); time -= intervalTime; if (time <= 0) { SetIntent(ConvertIntentEnum.Idle); SetIntent(SundryIntentEnum.Leave); } } }
/// <summary> /// 展示文本数据 /// </summary> /// <param name="textData"></param> public void ShowText(List <TextInfoBean> textListData) { if (CheckUtil.ListIsNull(textListData)) { LogUtil.LogWarning("没有查询到相应文本对话数据"); return; } currentTextData = textListData[0]; uiForTalk.Close(); uiForBook.Close(); uiForBehind.Close(); //时停选择 特殊处理 if (currentTextData.is_stoptime == 1) { //设置时间彻底停止计时 GameTimeHandler.Instance.SetTimeStop(); } switch (currentTextData.GetTextType()) { //对话和选择对话 case TextInfoTypeEnum.Normal: case TextInfoTypeEnum.Select: case TextInfoTypeEnum.Talk: uiForTalk.Open(); uiForTalk.SetData(currentTextData, textListData); break; case TextInfoTypeEnum.Book: //书本详情 uiForBook.Open(); uiForBook.SetData(currentTextData); break; case TextInfoTypeEnum.Behind: //黑幕 uiForBehind.Open(); uiForBehind.SetData(currentTextData); break; } }
/// <summary> /// 文本选择 /// </summary> /// <param name="textData"></param> public void SelectText(TextInfoBean textData) { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); switch (mTextEnum) { case TextEnum.Look: case TextEnum.Story: NextText(textData.next_order); break; case TextEnum.Talk: //不同的对话选项 //对话 //如果是对话选项 if (textData.GetTextType() == TextInfoTypeEnum.Talk) { if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99102))) { //对话 TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkNormalData); NextText(1); //增加好感 if (GameCommonInfo.DailyLimitData.AddTalkNpc(mTalkNpcInfo.id)) { gameData.GetCharacterFavorability(mTalkNpcInfo.id).AddFavorability(1); } //增加数据记录 CharacterFavorabilityBean characterFavorability = gameData.GetCharacterFavorability(mTalkNpcInfo.id); characterFavorability.AddTalkNumber(1); } //退出 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99103))) { NextText(); } //招募 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99104))) { if (gameData.CheckIsMaxWorker()) { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(1051)); } else { TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkRecruitData); NextText(1); } } //送礼 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99105))) { DialogBean dialogData = new DialogBean(); PickForItemsDialogView pickForItemsDialog = DialogHandler.Instance.CreateDialog <PickForItemsDialogView>(DialogEnum.PickForItems, this, dialogData); pickForItemsDialog.SetData(null, ItemsSelectionDialogView.SelectionTypeEnum.Gift); } //换取公会勋章 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99201))) { //对话 TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkExchangeData); NextText(1); } //换取奖杯 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99202))) { //对话 TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkExchangeData); NextText(1); } //换取装备 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99203))) { //对话 TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkExchangeData); NextText(1); } //换取道具 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99204))) { //对话 TextInfoHandler.Instance.manager.listTextData = RandomUtil.GetRandomDataByDictionary(TextInfoHandler.Instance.manager.mapTalkExchangeData); NextText(1); } //求婚 else if (textData.content.Equals(TextHandler.Instance.manager.GetTextById(99205))) { gameData.CheckHasItems(99900021, out bool hasItems, out long number); //判断是否有信物 if (hasItems) { DialogBean dialogData = new DialogBean(); dialogData.content = string.Format(TextHandler.Instance.manager.GetTextById(3121), mTalkNpcInfo.name); DialogHandler.Instance.CreateDialog <DialogView>(DialogEnum.Normal, this, dialogData); NextText(textData.next_order); } else { ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(99900021); ToastHandler.Instance.ToastHint(string.Format(TextHandler.Instance.manager.GetTextById(5023), itemsInfo.name, "1")); } } } else { NextText(textData.next_order); } break; } }
/// <summary> /// 设置数据 /// </summary> /// <param name="itemData"></param> public void SetData(TextInfoBean itemData) { this.textData = itemData; SetText(itemData.content); }
/// <summary> /// 设置数据 /// </summary> /// <param name="bookName"></param> /// <param name="bookContent"></param> public void SetData(TextInfoBean textInfo) { SetBookName(textInfo.name); SetBookContent(textInfo.content); AddReward(textInfo.reward_data); }
/// <summary> /// NPC 对话ITEM /// </summary> /// <param name="textInfoService"></param> /// <param name="markId"></param> /// <param name="listTextData"></param> public static void GUINpcTextInfoItemForMarkId(TextInfoService textInfoService, long userId, TextTalkTypeEnum talkType, long markId, List <TextInfoBean> listTextData, out List <TextInfoBean> outListTextData) { GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("markId:" + markId, GUILayout.Width(150), GUILayout.Height(20)); if (listTextData.Count > 0) { GUILayout.Label("对话类型:", GUILayout.Width(120), GUILayout.Height(20)); listTextData[0].talk_type = (int)(TextTalkTypeEnum)EditorGUILayout.EnumPopup((TextTalkTypeEnum)listTextData[0].talk_type, GUILayout.Width(100), GUILayout.Height(20)); GUILayout.Label("条件-好感对话:", GUILayout.Width(120), GUILayout.Height(20)); listTextData[0].condition_min_favorability = int.Parse(EditorGUILayout.TextArea(listTextData[0].condition_min_favorability + "", GUILayout.Width(50), GUILayout.Height(20))); } if (listTextData != null) { foreach (TextInfoBean itemTalkInfo in listTextData) { itemTalkInfo.talk_type = listTextData[0].talk_type; itemTalkInfo.condition_min_favorability = listTextData[0].condition_min_favorability; } } if (GUILayout.Button("添加对话", GUILayout.Width(120), GUILayout.Height(20))) { TextInfoBean addText = new TextInfoBean(); addText.mark_id = markId; addText.id = addText.mark_id * 1000 + (listTextData.Count + 1); addText.text_id = addText.id; addText.user_id = listTextData.Count > 0 ? listTextData[0].user_id : userId; addText.valid = 1; addText.text_order = 1; addText.talk_type = listTextData.Count > 0 ? listTextData[0].talk_type : (int)talkType; listTextData.Add(addText); } if (GUILayout.Button("保存当前所有对话", GUILayout.Width(120), GUILayout.Height(20))) { foreach (TextInfoBean itemTalkInfo in listTextData) { textInfoService.UpdateDataById(TextEnum.Talk, itemTalkInfo.id, itemTalkInfo); } } GUILayout.EndHorizontal(); TextInfoBean removeTalkInfo = null; foreach (TextInfoBean itemTalkInfo in listTextData) { GUILayout.BeginHorizontal(); if (GUILayout.Button("更新", GUILayout.Width(120), GUILayout.Height(20))) { textInfoService.UpdateDataById(TextEnum.Talk, itemTalkInfo.id, itemTalkInfo); } if (GUILayout.Button("删除对话", GUILayout.Width(120), GUILayout.Height(20))) { removeTalkInfo = itemTalkInfo; textInfoService.DeleteDataById(TextEnum.Talk, itemTalkInfo.id); } GUILayout.Label("talkId:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.id = long.Parse(EditorGUILayout.TextArea(itemTalkInfo.id + "", GUILayout.Width(150), GUILayout.Height(20))); itemTalkInfo.text_id = itemTalkInfo.id; GUILayout.Label("对话顺序:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.text_order = int.Parse(EditorGUILayout.TextArea(itemTalkInfo.text_order + "", GUILayout.Width(50), GUILayout.Height(20))); GUILayout.Label("说话者ID:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.user_id = EditorUI.GUIEditorText(itemTalkInfo.user_id, 150); itemTalkInfo.type = (int)(TextInfoTypeEnum)EditorGUILayout.EnumPopup((TextInfoTypeEnum)itemTalkInfo.type, GUILayout.Width(100), GUILayout.Height(20)); if (itemTalkInfo.type == (int)TextInfoTypeEnum.Select) { GUILayout.Label("选择类型:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.select_type = int.Parse(EditorGUILayout.TextArea(itemTalkInfo.select_type + "", GUILayout.Width(50), GUILayout.Height(20))); } else { if (itemTalkInfo.type == (int)TextInfoTypeEnum.Behind) { GUILayout.Label("黑屏时间:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.wait_time = EditorUI.GUIEditorText(itemTalkInfo.wait_time, 50); } GUILayout.Label("增加的好感:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.add_favorability = int.Parse(EditorGUILayout.TextArea(itemTalkInfo.add_favorability + "", GUILayout.Width(50), GUILayout.Height(20))); } GUILayout.Label("指定下一句对话:", GUILayout.Width(120), GUILayout.Height(20)); itemTalkInfo.next_order = int.Parse(EditorGUILayout.TextArea(itemTalkInfo.next_order + "", GUILayout.Width(50), GUILayout.Height(20))); GUILayout.Label("触发条件-最低好感:", GUILayout.Width(120), GUILayout.Height(20)); itemTalkInfo.condition_min_favorability = int.Parse(EditorGUILayout.TextArea(itemTalkInfo.condition_min_favorability + "", GUILayout.Width(50), GUILayout.Height(20))); GUILayout.Label("预设名字:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.name = EditorGUILayout.TextArea(itemTalkInfo.name + "", GUILayout.Width(50), GUILayout.Height(20)); GUILayout.Label("对话内容:", GUILayout.Width(100), GUILayout.Height(20)); itemTalkInfo.content = EditorGUILayout.TextArea(itemTalkInfo.content + "", GUILayout.Width(500), GUILayout.Height(20)); itemTalkInfo.reward_data = EditorUI.GUIListData <RewardTypeEnum>("奖励", itemTalkInfo.reward_data); if (itemTalkInfo.type == (int)TextInfoTypeEnum.Select && itemTalkInfo.select_type == 1) { itemTalkInfo.pre_data = EditorUI.GUIListData <PreTypeEnum>("付出", itemTalkInfo.pre_data); itemTalkInfo.pre_data_minigame = EditorUI.GUIListData <PreTypeForMiniGameEnum>("小游戏数据", itemTalkInfo.pre_data_minigame); } if (GUILayout.Button("更新", GUILayout.Width(120), GUILayout.Height(20))) { textInfoService.UpdateDataById(TextEnum.Talk, itemTalkInfo.id, itemTalkInfo); } if (GUILayout.Button("删除对话", GUILayout.Width(120), GUILayout.Height(20))) { removeTalkInfo = itemTalkInfo; textInfoService.DeleteDataById(TextEnum.Talk, itemTalkInfo.id); } GUILayout.EndHorizontal(); } if (removeTalkInfo != null) { listTextData.Remove(removeTalkInfo); removeTalkInfo = null; } outListTextData = listTextData; }
protected void UIForStoryInfoDetailsTalk(StoryInfoDetailsBean itemData) { if (EditorUI.GUIButton("删除", 200, 20)) { storyInfoService.DeleteDetailsDataByIdOrderType(itemData.story_id, itemData.story_order, itemData.type); listOrderStoryInfoDetails.Remove(itemData); } GUILayout.BeginVertical(); GUILayout.Space(20); GUILayout.BeginHorizontal(); EditorUI.GUIText("对话 ", 120, 20); if (EditorUI.GUIButton("添加子对话", 120, 20)) { if (listStoryTextInfo == null) { listStoryTextInfo = new List <TextInfoBean>(); } TextInfoBean textInfo = new TextInfoBean(); textInfo.id = itemData.text_mark_id * 1000 + listStoryTextInfo.Count + 1; textInfo.text_id = textInfo.id; textInfo.type = 0; textInfo.mark_id = itemData.text_mark_id; textInfo.user_id = 0; textInfo.text_order = listStoryTextInfo.Count + 1; listStoryTextInfo.Add(textInfo); } if (EditorUI.GUIButton("删除所有对话", 120, 20)) { RemoveStoryInfoDetailsItem(itemData); return; } GUILayout.EndHorizontal(); if (listStoryTextInfo != null) { TextInfoBean removeTempText = null; foreach (TextInfoBean textInfo in listStoryTextInfo) { GUILayout.BeginHorizontal(); if (EditorUI.GUIButton("删除子对话", 120, 20)) { removeTempText = textInfo; textInfoService.DeleteDataById(TextEnum.Story, textInfo.id); } if (EditorUI.GUIButton("更新", 120, 20)) { textInfoService.UpdateDataById(TextEnum.Story, textInfo.id, textInfo); } EditorUI.GUIText("ID", 50, 20); textInfo.id = EditorUI.GUIEditorText(textInfo.id, 120, 20); textInfo.type = (int)EditorUI.GUIEnum <TextInfoTypeEnum>("对话类型", textInfo.type, 300, 20); EditorUI.GUIText("对话顺序", 100, 20); textInfo.text_order = int.Parse(EditorUI.GUIEditorText(textInfo.text_order + "", 100, 20)); EditorUI.GUIText("下一对话", 100, 20); textInfo.next_order = int.Parse(EditorUI.GUIEditorText(textInfo.next_order + "", 100, 20)); if (textInfo.type == 0) { EditorUI.GUIText("userID", 100, 20); textInfo.user_id = EditorUI.GUIEditorText(textInfo.user_id, 100, 20); EditorUI.GUIText("姓名", 100, 20); NpcInfoBean npcInfo; if (textInfo.user_id == 0) { npcInfo = new NpcInfoBean(); npcInfo.name = "玩家"; } else { npcInfo = mapNpcInfo[textInfo.user_id]; } EditorUI.GUIText(npcInfo.title_name + "-" + npcInfo.name, 120, 20); EditorUI.GUIText("指定的姓名", 120, 20); textInfo.name = EditorUI.GUIEditorText(textInfo.name, 100, 20); } else if (textInfo.type == 1) { EditorUI.GUIText("select type", 120, 20); textInfo.select_type = int.Parse(EditorUI.GUIEditorText(textInfo.select_type + "", 100, 20)); EditorUI.GUIText("分支选择", 120, 20); if (textInfo.select_type == 0) { EditorUI.GUIText("默认对话", 120, 20); } else { EditorUI.GUIText("分支选项 下一句对话ID", 200, 20); textInfo.next_order = int.Parse(EditorUI.GUIEditorText(textInfo.next_order + "", 100, 20)); } } else if (textInfo.type == 5) { EditorUI.GUIText("黑幕时间", 120, 20); textInfo.wait_time = float.Parse(EditorUI.GUIEditorText(textInfo.wait_time + "", 100, 20)); } EditorUI.GUIText("对话内容", 120, 20); textInfo.content = EditorUI.GUIEditorText(textInfo.content, 400, 20); EditorUI.GUIText("增加的好感:", 120, 20); textInfo.add_favorability = int.Parse(EditorUI.GUIEditorText(textInfo.add_favorability + "", 50, 20)); if (EditorUI.GUIButton("更新", 120, 20)) { textInfoService.UpdateDataById(TextEnum.Story, textInfo.id, textInfo); } textInfo.reward_data = EditorUI.GUIListData <RewardTypeEnum>("奖励", textInfo.reward_data); textInfo.pre_data = EditorUI.GUIListData <PreTypeEnum>("付出", textInfo.pre_data); GUILayout.EndHorizontal(); } if (removeTempText != null) { listStoryTextInfo.Remove(removeTempText); } } GUILayout.EndVertical(); }
/// <summary> /// 设置数据 /// </summary> /// <param name="textData"></param> /// <param name="listTextInfo"></param> public void SetData(TextInfoBean textData, List <TextInfoBean> listTextInfo) { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); //清空选项 CptUtil.RemoveChildsByName(objSelectContent.transform, "SelectButton", true); //清空文本 tvContent.text = ""; tvName.text = ""; //回到顶部 scrollRect.verticalNormalizedPosition = 0; this.textData = textData; //选择对话 特殊处理 增加选择框 if (textData.GetTextType() == TextInfoTypeEnum.Select || textData.GetTextType() == TextInfoTypeEnum.Talk) { objNext.gameObject.SetActive(false); foreach (TextInfoBean itemData in listTextInfo) { //提示文本 if (itemData.select_type == 0) { this.textData = itemData; } // 选项 else { GameObject objSelect = Instantiate(objSelectModel, objSelectContent.transform); objSelect.SetActive(true); ItemGameTextSelectCpt itemCpt = objSelect.GetComponent <ItemGameTextSelectCpt>(); itemCpt.SetData(itemData); } } } else { objNext.gameObject.SetActive(true); //添加奖励 AddReward(textData.reward_data); } //正常文本处理 //查询角色数据 CharacterBean characterData; if (textData.user_id == 0) { characterData = gameData.userCharacter; } else { characterData = NpcInfoHandler.Instance.manager.GetCharacterDataById(textData.user_id); } if (characterData == null) { LogUtil.LogError("文本展示没有找到该文本发起者"); return; } //名字设置 SetName(characterData.baseInfo.titleName, characterData.baseInfo.name, textData.name); //设置角色形象 SetCharacterUI(characterData); //设置正文内容 SetContent(textData.content); //添加好感度 AddFavorability(textData.user_id, textData.add_favorability); //场景人物表情展示 ShowSceneExpression(textData.scene_expression); }