Example #1
0
        public override void OnFrame(int tick, float timePass)
        {
            if (chessMoveAnim.Update())
            {
                refreshAll.Fire();
            }

            effectRun.Update(doubleBuffedPanel1);

            textFlow.Update(doubleBuffedPanel1);

            refreshAll.Update();

            timerManager.DoTimer();

            if (!isPlayerRound)
            {
                aiRobot.OnTick();
            }
        }
Example #2
0
 public virtual void OnFrame(int tick, float timePass)
 {
     effectRunBase.Update(this);
     textFlow.Update(this);
 }