Example #1
0
    public void ShowTextEffect(float damage)
    {
        var        position = uiStatus.GetHPPosition();
        string     path     = "Effect/TextEffect";
        GameObject prefab   = Resources.Load(path) as GameObject;
        GameObject go       = Instantiate(prefab);

        go.transform.position = position;

        TextEffect effect = go.GetComponent <TextEffect>();

        effect.ShowTextEffect(damage);
    }