public override void OnSpawned(PlayerEventArgs e) { helperTextdraw.Hide(this); var position = SpawnPositionsHelper.Positions[Id]; CreatedVehicle = GtaVehicle.Create(464, position.Position, position.Angle, -1, -1); PutInVehicle(CreatedVehicle); SetWorldBounds(200.0f, -300.0f, 200.0f, -200.0f); base.OnSpawned(e); }