public TextDisplay(string text, Scene scene, int x, int y, string fontName, TextDisplayAlignment alignment, int scale) { _text = text; scene = scene; _fontName = fontName; SetSprite(_fontName); collideable = false; PixelPoint size = sprite.GetAnimSize(_fontName, "a"); _letterWidth = size.x; _letterHeight = size.y; pixelX = x; pixelY = y; depth = Globals.LAYER_TEXT; _scale = scale; _alignment = alignment; UpdateHitbox(); }