public void RefreshStats() { textDisplay.DisplayNumberOn(redKillsSingle, redKillsTenField, redKillsUnitField, gameInfo.player1score); textDisplay.DisplayNumberOn(redDeathsSingle, redDeathsTenField, redDeathsUnitField, gameInfo.player1deaths); textDisplay.DisplayNumberOn(greenKillsSingle, greenKillsTenField, greenKillsUnitField, gameInfo.player2score); textDisplay.DisplayNumberOn(greenDeathsSingle, greenDeathsTenField, greenDeathsUnitField, gameInfo.player2deaths); textDisplay.DisplayNumberOn(blueKillsSingle, blueKillsTenField, blueKillsUnitField, gameInfo.player3score); textDisplay.DisplayNumberOn(blueDeathsSingle, blueDeathsTenField, blueDeathsUnitField, gameInfo.player3deaths); textDisplay.DisplayNumberOn(yellowKillsSingle, yellowKillsTenField, yellowKillsUnitField, gameInfo.player4score); textDisplay.DisplayNumberOn(yellowDeathsSingle, yellowDeathsTenField, yellowDeathsUnitField, gameInfo.player4deaths); }
public void SetEndGameValues( int firstScore, int firstDeaths, int secondScore, int secondDeaths, int thirdScore, int thirdDeaths, int fourthScore, int fourthDeaths) { textDisplay.DisplayNumberOn(firstScoreSingle, firstScoreTenField, firstScoreUnitField, firstScore); textDisplay.DisplayNumberOn(firstDeathSingle, firstDeathTenField, firstDeathUnitField, firstDeaths); textDisplay.DisplayNumberOn(secondScoreSingle, secondScoreTenField, secondScoreUnitField, secondScore); textDisplay.DisplayNumberOn(secondDeathSingle, secondDeathTenField, secondDeathUnitField, secondDeaths); textDisplay.DisplayNumberOn(thirdScoreSingle, thirdScoreTenField, thirdScoreUnitField, thirdScore); textDisplay.DisplayNumberOn(thirdDeathSingle, thirdDeathTenField, thirdDeathUnitField, thirdDeaths); textDisplay.DisplayNumberOn(fourthScoreSingle, fourthScoreTenField, fourthScoreUnitField, fourthScore); textDisplay.DisplayNumberOn(fourthDeathSingle, fourthDeathTenField, fourthDeathUnitField, fourthDeaths); }