Example #1
0
    IEnumerator SpawnWaves()
    {
        yield return(new WaitForSeconds(1.0f));

        infoText.UpdateText("Defend yourself!\nHold for automatic fire!\nDouble tap to fire railgun!");
        infoText.FadeIn();
        yield return(new WaitForSeconds(3.0f));

        infoText.FadeOut();
        yield return(new WaitForSeconds(3.0f));

        while (gameOver == false)
        {
            yield return(StartCoroutine(Intermission()));

            enemies = (5 + 5 * wave) * (int)Mathf.Pow(1.1f, wave);
            ReduceEnemies(0);
            yield return(StartCoroutine(WaveTop(enemyHover, enemies, 1.0f * Mathf.Pow(0.9f, wave))));

            while (intermission == false && gameOver == false)
            {
                yield return(new WaitForSeconds(0.1f));
            }
        }
    }
Example #2
0
    IEnumerator Intermission()
    {
        wave++;
        infoText.UpdateText("Wave " + wave);
        infoText.FadeIn();
        enemyCounterText.FadeOut();
        if (wave != 1)
        {
            ammoText.FadeOut();
        }
        yield return(new WaitForSeconds(ammoText.fadeSpeed));

        if (wave != 1)
        {
            PlayerController.current.increaseAmmo(2 + wave);
            PlayerController.current.increaseHealth(1);
        }
        yield return(new WaitForSeconds(intermissionTime - ammoText.fadeSpeed));

        intermission = false;
        infoText.FadeOut();
        UpdateAmmoText();
    }