/// <summary> /// Does the move. /// </summary> void DoMove() { if (grid.HasPath) { // selectedUnit.Location = currentCell; SoundManager.instance.PlayRandomVoiceline(walkingVoicelines); selectedUnit.Travel(grid.GetPath()); // uppfæra cooldown á kall sem var að hreyfast selectedUnit.CurrentCooldown = turn; grid.ClearTilesInRange(); grid.ClearPath(); grid.ClearAttackableTiles(); selectedUnit = null; text.ClearTextBox(); } }