Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        Gamemana    = GameObject.Find("GameManager");
        Gamemanager = Gamemana.GetComponent <GameManager>();

        Text1.SetActive(false);
        Text2.SetActive(false);
        Text3.SetActive(false);
        //Trajectory.SetActive(false);
        //ResultCamera.SetActive(false);
    }
Example #2
0
 void OnCollisionStay(Collision col)
 {
     if (col.gameObject.tag == "hinanIn")
     {
         Text1.SetActive(true);
         if (Input.GetKey(KeyCode.U))
         {
             this.transform.position = Out.transform.position;
         }
     }
     else
     {
         Text1.SetActive(false);
     }
     if (col.gameObject.tag == "yama")
     {
         Text2.SetActive(true);
         if (Input.GetKey(KeyCode.D))
         {
             this.transform.position = In.transform.position;
         }
     }
     else
     {
         Text2.SetActive(false);
     }
     if (col.gameObject.tag == "Finish")
     {
         Text3.SetActive(true);
         if (Input.GetKey(KeyCode.Q))
         {
             //Quit();
             //OtherCamera.SetActive(false);
             //ResultCamera.SetActive(true);
             //Trajectory.SetActive(true);
             Gamemanager.SinarioFlag = 5;
             Debug.Log("避難が完了した。");
         }
     }
     else
     {
         Text3.SetActive(false);
     }
 }