public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("OnHandleMessage:TexasSitHandler"); var errorParam = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, }; var serverPeer = sPeer as ServerOutbouncePeer; var operation = new SitOperator(serverPeer.Protocol, message); if (!operation.IsValid) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Sit, null, errorParam, operation.GetErrorMessage(), (int)RoomErrorCode.OperationInvalid)); return(false); } var peerId = new Guid((Byte[])operation.PeerId); var roomID = operation.RoomID; errorParam.Add((byte)RoomParameterCode.RoomID, roomID); var facade = TexasApplication.GetRoom(roomID); if (facade == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Sit, null, errorParam, "RoomId Not Found", (int)RoomErrorCode.RoomIdNotFound)); return(false); } var userItem = TexasApplication.GetRoomUser(roomID, peerId); if (userItem == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Sit, null, errorParam, "User Not Yet Join Room", (int)RoomErrorCode.UserNotYetJoinRoom)); return(false); } var json = operation.TexasSitDown; TexasSitDown texasSitDown = JsonConvert.DeserializeObject <TexasSitDown>(json) as TexasSitDown; texasSitDown.sisDownInfo.UserKey = userItem.UserKey; texasSitDown.sisDownInfo.UserName = userItem.UserName; var texasRoomItem = TexasApplication.GetRoomItem(roomID); if (userItem.BankBalance < texasRoomItem.WithdrawMin && texasSitDown.sisDownInfo.IsSitDown) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Sit, null, errorParam, "Need $" + texasRoomItem.WithdrawMin + " to play", (int)RoomErrorCode.AmountTooLow)); return(false); } var stateMachine = facade.RetrieveMediator(TexasStateMachine.NAME) as TexasStateMachine; stateMachine.Sit(texasSitDown); return(true); }
public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("OnHandleMessage:TexasStatusHandler"); var errorParam = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, }; var serverPeer = sPeer as ServerOutbouncePeer; var operation = new StatusOperator(serverPeer.Protocol, message); if (!operation.IsValid) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Status, null, errorParam, operation.GetErrorMessage(), (int)RoomErrorCode.OperationInvalid)); return(false); } var peerId = new Guid((Byte[])operation.PeerId); var roomID = operation.RoomID; errorParam.Add((byte)RoomParameterCode.RoomID, roomID); var facade = TexasApplication.GetRoom(roomID); if (facade == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Status, null, errorParam, "RoomId Not Found", (int)RoomErrorCode.RoomIdNotFound)); return(false); } var userItem = TexasApplication.GetRoomUser(roomID, peerId); if (userItem == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.Status, null, errorParam, "User Not Yet Join Room", (int)RoomErrorCode.UserNotYetJoinRoom)); return(false); } var texasModel = facade.RetrieveProxy(TexasModel.NAME) as TexasModel; var texasStatus = texasModel.buildTexasHoldemStatus(); var param = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, { (byte)RoomParameterCode.RoomID, roomID }, { (byte)ParameterCode.TexasStatus, JsonConvert.SerializeObject(texasStatus) }, }; serverPeer.SendMessage(new Response((byte)TexasOperationCode.Status, null, param, "Texas Status Success", (int)RoomErrorCode.OK)); return(true); }
protected override void Setup() { base.Setup(); var defaultRooms = Container.Resolve <IEnumerable <GameDefaultRoomConfig> >(); foreach (var roomItem in defaultRooms) { TexasApplication.CreateRoom(ServerApplication, roomItem.Room); Log.InfoFormat("Default Room" + roomItem.Room.RoomID); } }
public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("OnHandleMessage:TexasStartGameHandler"); var errorParam = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, }; var serverPeer = sPeer as ServerOutbouncePeer; var operation = new StartGameOperator(serverPeer.Protocol, message); if (!operation.IsValid) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.StartGame, null, errorParam, operation.GetErrorMessage(), (int)RoomErrorCode.OperationInvalid)); return(false); } var peerId = new Guid((Byte[])operation.PeerId); var roomID = operation.RoomID; errorParam.Add((byte)RoomParameterCode.RoomID, roomID); var facade = TexasApplication.GetRoom(roomID); if (facade == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.StartGame, null, errorParam, "RoomId Not Found", (int)RoomErrorCode.RoomIdNotFound)); return(false); } var userItem = TexasApplication.GetRoomUser(roomID, peerId); if (userItem == null) { serverPeer.SendMessage(new Response((byte)TexasOperationCode.StartGame, null, errorParam, "User Not Yet Join Room", (int)RoomErrorCode.UserNotYetJoinRoom)); return(false); } // check 4 man string json = operation.TexasStartGame; TexasStartGame texasStartGame = JsonConvert.DeserializeObject <TexasStartGame>(json) as TexasStartGame; // Log.DebugFormat("TEXAS GAME VALIDATE"); // var stateMachine = facade.RetrieveMediator(TexasStateMachine.NAME) as TexasStateMachine; var stateMachine = facade.RetrieveMediator(TexasStateMachine.NAME) as TexasStateMachine; stateMachine.StartGame(texasStartGame); return(true); }
public override bool OnHandleMessage(IMessage message, IServerPeer serverPeer) { if (base.OnHandleMessage(message, serverPeer)) { Log.InfoFormat("CreateRoomTexasHandler :: " + roomItem.Name); //create room handle in application if (TexasApplication.CreateRoom(ServerApplication, roomItem)) { var param = new Dictionary <byte, object>() { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, { (byte)RoomParameterCode.Item, JsonConvert.SerializeObject(roomItem) }, { (byte)ClientParameterCode.ModuleId, message.Parameters[(byte)ClientParameterCode.ModuleId] }, }; var responseMessage = new Response((byte)RoomOperationCode.Create, null, param, "Room Create Success", (byte)ErrorCode.OK); serverPeer.SendMessage(responseMessage); } } return(true); }
public override bool OnHandleMessage(IMessage message, IServerPeer sPeer) { Log.DebugFormat("TEXASWithdrawRoomHandler "); var serverPeer = sPeer as ServerOutbouncePeer; var errorParam = new Dictionary <byte, object> { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, }; var operation = new BuyinSuccessOperator(serverPeer.Protocol, message); if (!operation.IsValid) { return(false); } var roomId = operation.RoomID; var peerId = new Guid((Byte[])operation.PeerId); var amount = operation.Amount; errorParam.Add((byte)RoomParameterCode.RoomID, roomId); Log.DebugFormat("TexasBuyinSuccessHandler: " + roomId + "|" + peerId + "|" + amount); var facade = GameApplicationBase.GetRoom(roomId); if (facade == null) { return(false); } var userItem = GameApplicationBase.GetRoomUser(roomId, peerId); if (userItem == null) { return(false); } Log.DebugFormat("TexasBuyinSuccessHandler Good :: " + peerId + " " + userItem.UserKey); var userKey = userItem.UserKey; var texasModel = facade.RetrieveProxy(TexasModel.NAME) as TexasModel; Slot player = texasModel.getSlot(userKey); if (player == null) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Player not yet on table", (int)TexasRoomErrorCode.UserNotYetOnTable)); return(false); } if (player.isOnGame) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Player is playing", (int)TexasRoomErrorCode.UserPlaying)); return(false); } var texasRoomItem = TexasApplication.GetRoomItem(roomId); if (player.CurrentCredit > 30 * texasRoomItem.WithdrawMax / 100) { serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Credit is not yet low to withdraw", (int)TexasRoomErrorCode.CreditNotYetLow)); return(false); } return(base.OnHandleMessage(message, sPeer)); /* * Log.DebugFormat("WithdrawRoomHandler "); * * * var serverPeer = sPeer as ServerOutbouncePeer; * * * var errorParam = new Dictionary<byte, object> * { * { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, * { (byte)ClientParameterCode.SubOperationCode,message.Parameters[(byte)ClientParameterCode.SubOperationCode]}, * }; * * * var operation = new WithdrawRoomOperator(serverPeer.Protocol, message); * if (!operation.IsValid) * { * * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, operation.GetErrorMessage(), (int)RoomErrorCode.OperationInvalid)); * return false; * } * * var roomID = operation.RoomID; * var peerId = new Guid((Byte[])operation.PeerId); * var amount = operation.Amount; * var serverCode = message.Parameters[(byte)ServerParameterCode.SubOperationCode]; * * errorParam.Add((byte)RoomParameterCode.RoomID, roomID); * * if (amount < 1) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "Amount Withdraw too Low", (int)RoomErrorCode.AmountTooLow)); * return false; * } * * * var facade = GameApplicationBase.GetRoom(roomID); * * if (facade == null) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "RoomId Not Found", (int)RoomErrorCode.RoomIdNotFound)); * return false; * * } * * var userItem = GameApplicationBase.GetRoomUser(roomID, peerId); * * if (userItem == null) * { * serverPeer.SendMessage(new Response((byte)RoomOperationCode.Withdraw, null, errorParam, "User Not Yet Join Room", (int)RoomErrorCode.UserNotYetJoinRoom)); * return false; * } * * Log.DebugFormat("WithdrawRoomHandler Good :: " + peerId); * * var param = new Dictionary<byte, object> * { * { (byte)ServerParameterCode.SubOperationCode, serverCode }, * { (byte)ServerParameterCode.PeerId, peerId.ToByteArray() }, * { (byte)RoomParameterCode.RoomID, roomID }, * { (byte)RoomParameterCode.WithdrawAmount, amount }, * * }; * * //send message back to proxy server * serverPeer.SendMessage(new Request((byte)ServerOperationCode.Withdraw, null, param)); * * return true; */ }