Example #1
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage3D
 /// <summary>
 /// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 /// <param name="height"></param>
 /// <param name="depth"></param>
 public static void TexStorage3D(TexStorage3DTarget target, int levels, uint internalformat, int width, int height, int depth)
 {
     TexStorage3D((uint)target, levels, internalformat, width, height, depth);
 }
Example #2
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage3D
 /// <summary>
 /// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 /// <param name="height"></param>
 /// <param name="depth"></param>
 public static void TexStorage3D(TexStorage3DTarget target, int levels, uint internalformat, int width, int height, int depth)
 {
     TexStorage3D((uint)target, levels, internalformat, width, height, depth);
 }