// https://www.opengl.org/wiki/GLAPI/glTexStorage3D /// <summary> /// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture /// </summary> /// <param name="target"></param> /// <param name="levels"></param> /// <param name="internalformat"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="depth"></param> public static void TexStorage3D(TexStorage3DTarget target, int levels, uint internalformat, int width, int height, int depth) { TexStorage3D((uint)target, levels, internalformat, width, height, depth); }