Example #1
0
        public byte[] GetRawData()
        {
            //init
            byte[] res = new byte[0];

            //add the 4 unknown bytes...
            res = res.Concat(CGeneric.GiveMeArray(rawData, 0, 4)).ToArray();

            //title scene length
            res = res.Concat(CGeneric.ConvertIntToByteArray(this.sceneName.Length)).ToArray();

            //scene name
            res = res.Concat(sceneName).ToArray();

            //size dynamicObject
            res = res.Concat(CGeneric.ConvertIntToByteArray(dynamicObjectList.Count)).ToArray();

            //dynamic objectData
            foreach (CSBF1DynamicObject dynObj in dynamicObjectList)
            {
                res = res.Concat(dynObj.GetRawData()).ToArray();
            }

            //size TextObject
            res = res.Concat(CGeneric.ConvertIntToByteArray(textObjectList.Count)).ToArray();

            //TextObject
            foreach (CSBF1TextObject TexObj in textObjectList)
            {
                res = res.Concat(TexObj.GetRawData()).ToArray();
            }

            //Size textureManagement
            res = res.Concat(CGeneric.ConvertIntToByteArray(textureManagementObjectList.Count)).ToArray();

            //TextureManagement
            foreach (CSBF1TextureManagement texManObj in textureManagementObjectList)
            {
                res = res.Concat(texManObj.GetRawData()).ToArray();
            }

            //dont renember why.. but needed
            byte[] test = new byte[] { 0x00, 0x00, 0x00, 0x00 };
            res = res.Concat(test).ToArray();

            return(res);
        }
Example #2
0
        public int GetSize()
        {
            // 24 = size of header and number of elements
            int totalSize = 24 + sceneName.Length;

            foreach (CSBF1DynamicObject dynObj in dynamicObjectList)
            {
                totalSize += dynObj.GetSize();
            }
            foreach (CSBF1TextObject TexObj in textObjectList)
            {
                totalSize += TexObj.GetSize();
            }
            foreach (CSBF1TextureManagement texObj in textureManagementObjectList)
            {
                totalSize += texObj.GetSize();
            }
            return(totalSize);
        }