static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); TexGenMode o = (TexGenMode)arg0; LuaScriptMgr.PushEnum(L, o); return(1); }
static int SetGlobalTexGenMode(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); string arg0 = LuaScriptMgr.GetLuaString(L, 1); TexGenMode arg1 = LuaScriptMgr.GetNetObject <TexGenMode>(L, 2); Shader.SetGlobalTexGenMode(arg0, arg1); return(0); }
public MaterialDef(string id, int index) { m_ID = id; m_Index = index; m_TextureDefID = null; m_Lights = new bool[] { false, false, false, false }; m_PolygonDrawingFace = PolygonDrawingFace.Front; m_Alpha = 255; m_WireMode = false; m_PolygonMode = PolygonMode.Modulation; m_FogFlag = true; m_DepthTestDecal = false; m_RenderOnePixelPolygons = false; m_FarClipping = true; m_Diffuse = Color.White; m_Ambient = Color.White; m_Specular = Color.White; m_Emission = Color.Black; m_TexTiling = new TexTiling[] { TexTiling.Repeat, TexTiling.Repeat }; m_TextureScale = new Vector2(1f, 1f); m_TextureRotation = 0.0f; m_TextureTranslation = new Vector2(0f, 0f); m_TexGenMode = TexGenMode.None; }
public static extern void SetGlobalTexGenMode(string propertyName, TexGenMode mode);
public static void SetGlobalTexGenMode(string propertyName, TexGenMode mode) { }
public static void SetGlobalTexGenMode(string propertyName, TexGenMode mode) { throw new NotImplementedException("ăȘă«ăă"); }
public MediaTexGen(byte value) { HasMedia = (value & _teMediaMask) != 0; TexGenMode = (TexGenMode)((value >> _teTexGenShift) & _teTexGenMask); }