public DepthStencilViewDescUnion ( Tex1DDsv?texture1D = null, Tex1DArrayDsv?texture1DArray = null, Tex2DDsv?texture2D = null, Tex2DArrayDsv?texture2DArray = null, Tex2DmsDsv?texture2DMS = null, Tex2DmsArrayDsv?texture2DMSArray = null ) : this() { if (texture1D is not null) { Texture1D = texture1D.Value; } if (texture1DArray is not null) { Texture1DArray = texture1DArray.Value; } if (texture2D is not null) { Texture2D = texture2D.Value; } if (texture2DArray is not null) { Texture2DArray = texture2DArray.Value; } if (texture2DMS is not null) { Texture2DMS = texture2DMS.Value; } if (texture2DMSArray is not null) { Texture2DMSArray = texture2DMSArray.Value; } }
public AnonymousRecordD3d11L4308C5 ( Tex1DDsv?texture1D = null, Tex1DArrayDsv?texture1DArray = null, Tex2DDsv?texture2D = null, Tex2DArrayDsv?texture2DArray = null, Tex2DmsDsv?texture2DMS = null, Tex2DmsArrayDsv?texture2DMSArray = null ) : this() { if (texture1D is not null) { Texture1D = texture1D.Value; } if (texture1DArray is not null) { Texture1DArray = texture1DArray.Value; } if (texture2D is not null) { Texture2D = texture2D.Value; } if (texture2DArray is not null) { Texture2DArray = texture2DArray.Value; } if (texture2DMS is not null) { Texture2DMS = texture2DMS.Value; } if (texture2DMSArray is not null) { Texture2DMSArray = texture2DMSArray.Value; } }
public DepthStencilViewDesc ( Silk.NET.DXGI.Format?format = null, DsvDimension?viewDimension = null, DsvFlags?flags = null, DepthStencilViewDescUnion?anonymous = null, Tex1DDsv?texture1D = null, Tex1DArrayDsv?texture1DArray = null, Tex2DDsv?texture2D = null, Tex2DArrayDsv?texture2DArray = null, Tex2DmsDsv?texture2DMS = null, Tex2DmsArrayDsv?texture2DMSArray = null ) : this() { if (format is not null) { Format = format.Value; } if (viewDimension is not null) { ViewDimension = viewDimension.Value; } if (flags is not null) { Flags = flags.Value; } if (anonymous is not null) { Anonymous = anonymous.Value; } if (texture1D is not null) { Texture1D = texture1D.Value; } if (texture1DArray is not null) { Texture1DArray = texture1DArray.Value; } if (texture2D is not null) { Texture2D = texture2D.Value; } if (texture2DArray is not null) { Texture2DArray = texture2DArray.Value; } if (texture2DMS is not null) { Texture2DMS = texture2DMS.Value; } if (texture2DMSArray is not null) { Texture2DMSArray = texture2DMSArray.Value; } }