Example #1
0
        /// <summary>
        /// NouvellePiece
        /// </summary>
        /// <param name="version"></param>
        public void NouvellePiece()
        {
            Y = -3;
            X = 6;

            SetPoche();

            if (Nexts == null)
            {
                Pieces = new TetrisPieceList(TetrisPieceList.GetPiece(GetNext()));
            }
            else
            {
                Pieces = new TetrisPieceList(TetrisPieceList.GetPiece(Nexts.PieceID));
            }

            Nexts = new TetrisPieceList(TetrisPieceList.GetPiece(GetNext()));

            TetrisHorizontalList tetrisHorizontals = new TetrisHorizontalList();

            for (int rotation = 0; rotation < 4; rotation++)
            {
                for (int x = 2; x < 12; x++)
                {
                    if (RotateX(rotation, x) is TetrisPieceList tmpPiece)
                    {
                        double score = PieceTombes.GetAiScore(tmpPiece);
                        tetrisHorizontals.Add(new TetrisHorizontal(rotation, x, score));
                    }
                }
            }

            XOptimal        = tetrisHorizontals.ScoreX;
            RotationOptimal = tetrisHorizontals.ScoreRotation;
        }
Example #2
0
        /// <summary>
        /// RotateX
        /// </summary>
        /// <param name="rotation"></param>
        /// <param name="x"></param>
        /// <returns></returns>
        private TetrisPieceList RotateX(int rotation, int x)
        {
            if (new TetrisPieceList(TetrisPieceList.GetPiece(Pieces.PieceID, rotation), x) is TetrisPieceList tetrisPieces)
            {
                if (tetrisPieces.Largeur < 12)
                {
                    return(tetrisPieces);
                }
            }

            return(null);
        }
Example #3
0
        /// <summary>
        /// EffacerLigne
        /// </summary>
        /// <returns></returns>
        public TetrisPieceList EffacerLigne()
        {
            int             bonus        = 1;
            TetrisPieceList tetrisPieces = new TetrisPieceList();

            for (int y = -3; y < 19; y++)
            {
                if (PieceTombes.Count(p => p.Y == y) == 10)
                {
                    Score += bonus;
                    bonus *= 2;
                    tetrisPieces.AddRange(PieceTombes.EffacerLigne(y));
                }
            }

            return(tetrisPieces);
        }
Example #4
0
        /// <summary>
        /// TetrisAnimation
        /// </summary>
        private static void TetrisAnimation(PixelList pixels, TetrisPieceList tetrisPieces)
        {
            pixels.BackGround(1);

            if (tetrisPieces.Any())
            {
                for (int anime = 0; anime < 10; anime++)
                {
                    foreach (TetrisPiece pieceTombe in tetrisPieces)
                    {
                        if (pixels.GetCoordonnee(pieceTombe.X, pieceTombe.Y) is Pixel pixel)
                        {
                            if (anime % 2 == 0)
                            {
                                foreach (TetrisPiece piece in tetrisPieces)
                                {
                                    piece.Couleur = Couleur.Noir;
                                }
                            }
                            else
                            {
                                foreach (TetrisPiece piece in tetrisPieces)
                                {
                                    piece.Couleur = piece.TmpCouleur;
                                }
                            }

                            pixel.SetColor(pieceTombe.Couleur);
                        }
                    }

                    Util.SetLeds();

                    using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false);
                    waitHandle.Wait(TimeSpan.FromMilliseconds(40));
                }
            }
        }
Example #5
0
 /// <summary>
 /// Rotate
 /// </summary>
 private TetrisPieceList Rotate(int rotation)
 {
     return(new TetrisPieceList(TetrisPieceList.GetPiece(Pieces.PieceID, rotation)));
 }
Example #6
0
        /// <summary>
        /// Constructeur
        /// </summary>
        public Tetris()
        {
            PieceTombes = new TetrisPieceList();

            NouvellePiece();
        }