Example #1
0
 public void AttachPiece(TetrisPiece piece)
 {
     if (IsInside(piece))
     {
         for (int itRow = 0; itRow < piece.size.row; itRow++)
         {
             for (int itCol = 0; itCol < piece.size.col; itCol++)
             {
                 if (piece.Get(itRow, itCol) == 1)
                 {
                     boardData[piece.position.row + itRow, piece.position.col + itCol]   = piece.Get(itRow, itCol);
                     tetrisCells[piece.position.row + itRow, piece.position.col + itCol] = piece.GetCell(itRow, itCol);
                 }
             }
         }
     }
 }