public void Construct(Tetrino.Type type, char[] letters, Thaum.Type[] thaums) { switch (type) { case Tetrino.Type.T1: _tetrino = new Tetrino1(letters, thaums, this.transform); break; case Tetrino.Type.T2: _tetrino = new Tetrino2(letters, thaums, this.transform); break; case Tetrino.Type.T3: _tetrino = new Tetrino3(letters, thaums, this.transform); break; case Tetrino.Type.T4: _tetrino = new Tetrino4(letters, thaums, this.transform); break; case Tetrino.Type.T5: _tetrino = new Tetrino5(letters, thaums, this.transform); break; default: Debug.LogError("Use tetrino types 1-5."); break; } }
public bool GiveNewTetrino() { if (!_table.CheckRTReady()) { return(false); } char[] letters; Thaum.Type[] thaums; Tetrino.Type t = (Tetrino.Type)(Random.Range((int)Tetrino.Type.T1, (int)Tetrino.Type.T5 + 1)); if (t == Tetrino.Type.T5) { letters = _wb.GetLetters(4); thaums = new Thaum.Type[4]; } else { letters = _wb.GetLetters(2); thaums = new Thaum.Type[2]; } TetrinoDraggable tetrino = _pool.Get(); tetrino.Construct(_table.GetCellSize(), t, letters, thaums); tetrino.transform.SetParent(this.transform); return(true); }
public void Construct(float size, Tetrino.Type type, char[] letters, Thaum.Type[] thaums) { bool[][] blueprint = new bool[2][]; blueprint[0] = new bool[2]; blueprint[1] = new bool[2]; int nBlocks = 2; switch (type) { case Tetrino.Type.T5: blueprint[0][0] = true; blueprint[0][1] = true; blueprint[1][0] = true; blueprint[1][1] = true; nBlocks = 4; break; case Tetrino.Type.T1: blueprint[0][0] = true; blueprint[0][1] = true; blueprint[1][0] = false; blueprint[1][1] = false; break; case Tetrino.Type.T2: blueprint[0][0] = true; blueprint[0][1] = false; blueprint[1][0] = true; blueprint[1][1] = false; break; case Tetrino.Type.T3: blueprint[0][0] = true; blueprint[0][1] = false; blueprint[1][0] = false; blueprint[1][1] = true; break; case Tetrino.Type.T4: blueprint[0][0] = false; blueprint[0][1] = true; blueprint[1][0] = true; blueprint[1][1] = false; break; default: Debug.LogError("Use tetrino types 1-5."); break; } _tetrino.Construct(nBlocks, blueprint, size, letters, thaums); }
public void GiveNewTetrino() { char[] letters; Thaum.Type[] thaums; Tetrino.Type t = (Tetrino.Type)(Random.Range((int)Tetrino.Type.T1, (int)Tetrino.Type.T5 + 1)); if (t == Tetrino.Type.T5) { letters = _wb.GetLetters(4); thaums = new Thaum.Type[4]; } else { letters = _wb.GetLetters(2); thaums = new Thaum.Type[2]; } TetrinoDraggable tetrino = _pool.Get(); tetrino.Construct(t, letters, thaums); tetrino.transform.SetParent(this.transform); }