Example #1
0
        public void TurnThreeTime()
        {
            var shape = new TetriminoJ();

            Call.Action(3, () => shape.Turn());
            Check.That(shape).IsEquivalentTo((3, 1), (2, 1), (1, 1), (1, 2));
        }
Example #2
0
        public void TurnFourTime()
        {
            var shape = new TetriminoJ();

            Call.Action(4, () => shape.Turn());
            Check.That(shape).IsEquivalentTo((1, 1), (1, 2), (1, 3), (2, 3));
        }
Example #3
0
        public void TurnOneTime(int start, FakeShape expected)
        {
            var shape = new TetriminoJ(start);

            shape.Turn();
            Check.That(shape).IsEquivalentTo(expected);
        }
        public void RemoveTotalLines()
        {
            var bottomStack = new BottomStack();
            var square1     = new TetriminoO();
            var square2     = new TetriminoO(3);
            var square3     = new TetriminoO(5);
            var square4     = new TetriminoO(7);
            var square5     = new TetriminoO(9);
            var tetriminoJ  = new TetriminoJ(10);

            tetriminoJ.Turn();
            tetriminoJ.MoveRight();

            Call.Action(Game.Height, () => {
                square1.MoveDown();
                square2.MoveDown();
                square3.MoveDown();
                square4.MoveDown();
                square5.MoveDown();
                tetriminoJ.MoveDown();
            });

            bottomStack.Add(square1);
            bottomStack.Add(square2);
            bottomStack.Add(square3);
            bottomStack.Add(square4);
            bottomStack.Add(square5);
            bottomStack.Add(tetriminoJ);

            bottomStack.RemoveCompletedLines();
            bottomStack.CompletedLineCount.Should().Be(0);
            bottomStack.Count().Should().Be(12);

            Check.That(bottomStack).IsEquivalentTo((24, 1), (24, 2), (24, 3), (24, 4), (24, 5), (24, 6), (24, 7), (24, 8), (24, 9), (24, 10), (24, 12), (23, 12));
        }
Example #5
0
        public void MoveLeft(int actionCount, int col1, int col2, int col3, int col4)
        {
            var shape = new TetriminoJ(7);

            Call.Action(actionCount, () => shape.MoveLeft());
            Check.That(shape).IsEquivalentTo((1, col1), (1, col2), (1, col3), (2, col4));
        }
        public void SignalCollisionIfTouchingBottom(int padding, bool expected)
        {
            var shape       = new TetriminoJ();
            var bottomStack = new BottomStack();

            Call.Action(Game.Height - padding, shape.MoveDown);
            bottomStack.WillCollideBottom(shape).Should().Be(expected);
        }
Example #7
0
        public void TurnCorrectlyWhenReachedRightSideInVerticalLeftPosition()
        {
            var shape = new TetriminoJ(9);

            shape.Turn();
            Call.Action(5, () => shape.MoveRight());
            shape.Turn();
            Check.That(shape).IsEquivalentTo((1, 10), (2, 10), (2, 11), (2, 12));
        }
Example #8
0
        public void TurnCorrectlyWhenReachedLeftSideInVerticalRightPosition()
        {
            var shape = new TetriminoJ();

            shape.Turn();
            Call.Action(2, () => shape.MoveLeft());
            shape.Turn();
            Check.That(shape).IsEquivalentTo((1, 1), (2, 1), (2, 2), (2, 3));
        }
        public void AddSomeShape()
        {
            var shape = new TetriminoJ();

            Call.Action(Game.Height, shape.MoveDown);
            var bottomStack = new BottomStack();

            bottomStack.Add(shape);
            bottomStack.Should().NotBeEmpty();
        }
        public void RemoveLineSeparated()
        {
            var bottomStack = new BottomStack();
            var t1_1        = new TetriminoT(1);

            Call.Action(2, () => t1_1.Turn());
            var t1_2 = new TetriminoT(4);

            Call.Action(2, () => t1_2.Turn());
            var t1_3 = new TetriminoT(7);

            Call.Action(2, () => t1_3.Turn());
            var o1_1 = new TetriminoO(10);

            var i3_1 = new TetriminoI(1);
            var i3_2 = new TetriminoI(5);
            var l3_1 = new TetriminoJ(9);

            Call.Action(2, () => l3_1.Turn());


            var i4_1 = new TetriminoI(1);
            var i4_2 = new TetriminoI(5);
            var o4_1 = new TetriminoO(10);

            var lastBar = new TetriminoI();


            bottomStack.PushBottom(t1_1);
            bottomStack.PushBottom(t1_2);
            bottomStack.PushBottom(t1_3);
            bottomStack.PushBottom(o1_1);

            bottomStack.PushBottom(i3_1);
            bottomStack.PushBottom(i3_2);
            bottomStack.PushBottom(l3_1);

            bottomStack.PushBottom(i4_1);
            bottomStack.PushBottom(i4_2);
            bottomStack.PushBottom(o4_1);

            lastBar.Turn();
            Call.Action(12, () => lastBar.MoveRight());
            bottomStack.PushBottom(lastBar);

            bottomStack.CompletedLineCount.Should().Be(3);
            bottomStack.RemoveCompletedLines();
            bottomStack.Count().Should().Be(8);
            Check.That(bottomStack).IsEquivalentTo((24, 2), (24, 5), (24, 8), (24, 10), (24, 11), (24, 12), (23, 10), (23, 11));
        }
        public void SignalCollisionIfTouchingOtherBlock(int padding, bool expected)
        {
            var bottomStack = new BottomStack();
            var shape1      = new TetriminoJ();
            var shape2      = new TetriminoL();

            shape1.Turn();


            Call.Action(Game.Height, shape1.MoveDown);
            bottomStack.Add(shape1);

            Call.Action(Game.Height - padding, shape2.MoveDown);
            bottomStack.WillCollideBottom(shape2).Should().Be(expected);
        }
Example #12
0
        public void BeInitialized()
        {
            var shape = new TetriminoJ();

            Check.That(shape).IsEquivalentTo((1, 1), (1, 2), (1, 3), (2, 3));
        }