[SerializeField] private Tetrimino tetrimino; //조작될 테트리미노. // Update is called once per frame void Update() { if (tetrimino != null) { if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) { tetrimino.TurnTetrimino(); } if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) { tetrimino.PushToBottom(); } if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) { tetrimino.MoveXAxis(-1); } if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) { tetrimino.MoveXAxis(1); } } }