public void Place(Tetracube tetra) { tetra.transform.parent = cubeStack.transform; foreach (Transform cube in tetra.GetComponent <Tetracube>().cubes) { // cube.transform.parent = cubeStack.transform; cube.GetComponentInChildren <Renderer>().enabled = true; cube.GetComponentInChildren <Collider>().enabled = true; cube.GetComponentInChildren <Collider>().gameObject.tag = "Cube"; cube.name = "Voxel " + cube.transform.position; // cubeStack.cubeStack.Add(cube.transform.position); } Destroy(activeTetra.ghost.gameObject); Destroy(activeTetra.facade.gameObject); Destroy(activeTetra.GetComponent <Tetracube>()); cubeStack.CheckRows(); }