Example #1
0
    public void Load()
    {
        Dictionary <Vec2, ResourceType> types = new Dictionary <Vec2, ResourceType>();

        SetTypes(TestWriter.Load(ChunkSaveName(), out types)); // lataa tiilet

        // lataa tiilien resurssit
        foreach (var keyvaluepair in types)
        {
            Vec2         v    = keyvaluepair.Key;
            ResourceType type = keyvaluepair.Value;

            GameObject go = null;

            if (ResourceManager.Instance.IsTrunkType(type)) // kaikki destroyed
            {
                go = ObjectPool.instance.GetObjectForType(Resource.GetResourcePrefabName(type), false);
                go.gameObject.GetComponent <Resource>().Init(true);

                go.transform.position          = new Vector3(v.X + offsetX * CHUNK_SIZE, v.Y + offsetY * CHUNK_SIZE, ZlayerManager.GetZFromY(go.transform.position));
                go.transform.parent            = _parent.transform;
                worldObjects[keyvaluepair.Key] = go;
            }
            else // #HaCK ctrl_c_ctrl_v
            {
                go = ObjectPool.instance.GetObjectForType(Resource.GetResourcePrefabName(type), false);
                if (go != null)
                {
                    go.gameObject.GetComponent <Resource>().Init(false);

                    go.transform.position          = new Vector3(v.X + offsetX * CHUNK_SIZE, v.Y + offsetY * CHUNK_SIZE, ZlayerManager.GetZFromY(go.transform.position));
                    go.transform.parent            = _parent.transform;
                    worldObjects[keyvaluepair.Key] = go;
                }
            }
        }
    }