public void AfterTest() { _vision.TestDestroy(); _vision = null; _detector = null; }
public void BeforeTest() { _detector = new GameObject(); _detector.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); var visionObject = new GameObject().AddComponent <PolygonCollider2D>(); _vision = visionObject.gameObject.AddComponent <TestVisionComponent>(); _vision.DetectingObject = _detector; _vision.TimeUntilDetection = 1.5f; _vision.TestAwake(); }