using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; [TestFixture] public class MeshTests { [Test] public void TestMeshAttributesValid() { Mesh mesh = new Mesh(); // ... add vertices and triangles to the mesh AssertMeshAttributesValid(mesh); // Ensure mesh is valid } }
using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; [TestFixture] public class MeshGeneratorTests { [Test] public void TestGenerateMesh() { MeshGenerator generator = new MeshGenerator(); Mesh mesh = generator.GenerateMesh(); AssertMeshAttributesValid(mesh); // Ensure mesh is valid } }The AssertMeshAttributesValid method is part of the Unity Test Framework package library.