Example #1
0
 // initialization of troubled asset
 void Populate()
 {
     Object[] selection = Selection.GetFiltered(typeof(TestScriptable), SelectionMode.Assets);
     if (selection.Length > 0)
     {
         if (selection[0] == null)
         {
             return;
         }
         testScriptable = (TestScriptable)selection[0];
     }
 }
Example #2
0
 // initialization of troubled asset
 void Populate()
 {
     Object[] selection = Selection.GetFiltered(typeof(TestScriptable), SelectionMode.Assets);
     if (selection.Length > 0)
     {
         if (selection[0] == null)
         {
             return;
         }
         testScriptable = (TestScriptable)selection[0];
         // initialization of the serializedObj, that we are working on
         serializedObj = new SerializedObject(testScriptable);
     }
 }
Example #3
0
    private void Start()
    {
        TestScriptable data = Resources.Load <TestScriptable>("GameData");

        Debug.Log(" GameData  ====> : " + data.val);
    }