Example #1
0
        public void AfterPlayCardWithDrawTwo_CurrentPlayer_ShouldBeCorrectOne()
        {
            Player roger = new Player()
            {
                Name = "Roger"
            };
            Player livy = new Player()
            {
                Name = "Livy"
            };
            Player lucy = new Player()
            {
                Name = "Lucy"
            };

            TestRuleProvider ruleProvider = new TestRuleProvider();

            ruleProvider.NumberOfCardsToAddResult = 2;

            Game target = new Game(new Deck(), ruleProvider);

            target.Players.Add(roger);
            target.Players.Add(livy);
            target.Players.Add(lucy);
            target.Deal();

            Card card = roger.Hand.Cards[0];

            roger.Hand.Cards.RemoveAt(0);
            target.PlayCard(card);

            Assert.AreEqual("Lucy", target.CurrentPlayer.Name);

            return;
        }
Example #2
0
        public void AfterPlayCardCounterClockwise_CurrentPlayer_ShouldBeNextOne()
        {
            Player roger = new Player()
            {
                Name = "Roger"
            };
            Player livy = new Player()
            {
                Name = "Livy"
            };
            Player lucy = new Player()
            {
                Name = "Lucy"
            };

            TestRuleProvider ruleProvider = new TestRuleProvider();

            ruleProvider.ChangedDirectionResult = true;

            Game target = new Game(new Deck(), ruleProvider);

            target.Players.Add(roger);
            target.Players.Add(livy);
            target.Players.Add(lucy);
            target.Deal();

            Card card = roger.Hand.Cards[0];

            roger.Hand.Cards.RemoveAt(0);
            target.PlayCard(card);

            Assert.AreEqual("Lucy", target.CurrentPlayer.Name);

            return;
        }
        public void UsesCatchAllForNullRegex()
        {
            var sut = new TestRuleProvider(LoadConfiguration("Rules/TestRules/defaults.json"));

            var rules = sut.Load();

            Assert.Equal(".*", rules.DefaultRule.Project.ToString());
            Assert.Equal(".*", rules.DefaultRule.Repo.ToString());
            Assert.Equal(".*", rules.DefaultRule.Tag.ToString());
        }
        public void ParsesIgnoreList()
        {
            var sut = new TestRuleProvider(LoadConfiguration("Rules/TestRules/valid.json"));

            var rules = sut.Load();

            Assert.Single(rules.Rules);

            var r = rules.Rules[0];

            Assert.Single(r.Ignore);
            Assert.Equal("develop", r.Ignore[0]);
        }
Example #5
0
        public void PlayCard_WhenCardCannotBePlayed_ShouldThrow()
        {
            TestRuleProvider ruleProvider = new TestRuleProvider();

            ruleProvider.CanPlayResult = false;

            Game target = new Game(new Deck(), ruleProvider);

            target.Players.Add(new Player());
            target.Players.Add(new Player());
            target.Deal();
            target.PlayCard(new Card(Color.Red, Value.Five));

            return;
        }
        public void ParsesDefaultRule()
        {
            var sut = new TestRuleProvider(LoadConfiguration("Rules/TestRules/valid.json"));

            var rules = sut.Load();

            Assert.Equal("^foo$", rules.DefaultRule.Project.ToString());
            Assert.Equal("^bar$", rules.DefaultRule.Repo.ToString());
            Assert.Equal("^baz$", rules.DefaultRule.Tag.ToString());

            Assert.Equal(3, rules.DefaultRule.Ignore.Length);
            Assert.Contains("a", rules.DefaultRule.Ignore);
            Assert.Contains("b", rules.DefaultRule.Ignore);
            Assert.Contains("c", rules.DefaultRule.Ignore);

            Assert.Equal(123, rules.DefaultRule.Keep);
        }
Example #7
0
        public void ChooseCardToPlay_WhenCanPlay_ShouldReturnCard()
        {
            const int     DeckSize     = 10;
            Deck          deck         = new Deck(new TestDeckProvider(DeckSize));
            IRuleProvider ruleProvider = new TestRuleProvider()
            {
                CanPlayResult = true
            };
            Game   game   = new Game(deck, ruleProvider);
            Player target = new Player();

            game.Players.Add(target);
            game.Deal();
            Card card = target.ChooseCardToPlay(game);

            Assert.IsNotNull(card);

            return;
        }
        public void ParsesGlobalIgnoreList()
        {
            var sut = new TestRuleProvider(LoadConfiguration("Rules/TestRules/valid.json"));

            var rules = sut.Load();

            Assert.Equal(3, rules.IgnoreGlobally.Projects.Length);
            Assert.Contains("p1", rules.IgnoreGlobally.Projects);
            Assert.Contains("p2", rules.IgnoreGlobally.Projects);
            Assert.Contains("p3", rules.IgnoreGlobally.Projects);

            Assert.Equal(3, rules.IgnoreGlobally.Repos.Length);
            Assert.Contains("r1", rules.IgnoreGlobally.Repos);
            Assert.Contains("r2", rules.IgnoreGlobally.Repos);
            Assert.Contains("r3", rules.IgnoreGlobally.Repos);

            Assert.Equal(3, rules.IgnoreGlobally.Tags.Length);
            Assert.Contains("gt1", rules.IgnoreGlobally.Tags);
            Assert.Contains("gt2", rules.IgnoreGlobally.Tags);
            Assert.Contains("gt3", rules.IgnoreGlobally.Tags);
        }
Example #9
0
        public void AfterPlayCardTwiceCounterClockwise_CurrentPlayer_ShouldBeOriginal()
        {
            Player roger = new Player()
            {
                Name = "Roger"
            };
            Player livy = new Player()
            {
                Name = "Livy"
            };
            Player lucy = new Player()
            {
                Name = "Lucy"
            };

            TestRuleProvider ruleProvider = new TestRuleProvider();

            ruleProvider.ChangedDirectionResult = true;

            Game target = new Game(new Deck(), ruleProvider);

            target.Players.Add(roger);
            target.Players.Add(livy);
            target.Players.Add(lucy);
            target.Deal();

            Card card1 = roger.Hand.Cards[0];

            roger.Hand.Cards.RemoveAt(0);
            target.PlayCard(card1);

            Card card2 = lucy.Hand.Cards[0]; // "Lucy" should be the next player in this reversed case.

            lucy.Hand.Cards.RemoveAt(0);
            target.PlayCard(card2);

            Assert.AreEqual("Roger", target.CurrentPlayer.Name);

            return;
        }
Example #10
0
        public void AfterPlayCardWithDrawTwo_Player_ShouldHaveMoreCards()
        {
            Player roger = new Player()
            {
                Name = "Roger"
            };
            Player livy = new Player()
            {
                Name = "Livy"
            };
            Player lucy = new Player()
            {
                Name = "Lucy"
            };

            TestRuleProvider ruleProvider = new TestRuleProvider();

            ruleProvider.NumberOfCardsToAddResult = 2;

            Game target = new Game(new Deck(), ruleProvider);

            target.Players.Add(roger);
            target.Players.Add(livy);
            target.Players.Add(lucy);
            target.Deal();

            int originalHand = livy.Hand.Cards.Count;

            Card card = roger.Hand.Cards[0];

            roger.Hand.Cards.RemoveAt(0);
            target.PlayCard(card);

            int newHand = originalHand + 2; // Increment originalHand by NumberOfCardsToAddResult.

            Assert.AreEqual(newHand, livy.Hand.Cards.Count);

            return;
        }
        public void ThrowsForNegativeToKeep()
        {
            var sut = new TestRuleProvider(LoadConfiguration("Rules/TestRules/negativeToKeep.json"));

            Assert.Throws <ArgumentException>(() => sut.Load());
        }