public void OnEyeControllerClick_f() { Debug.Log("click_f"); pianorecorded = TestRecorder.getpianorec(); pianorecorded = false; SceneManager.LoadScene("pianorec"); }
// Start is called before the first frame update void Start() { pianorecorded = TestRecorder.getpianorec(); guitarrecorded = TestRecorder.getguitarrec(); bassrecorded = TestRecorder.getbassrec(); drumsrecorded = TestRecorder.getdrumsrec(); micrecorded = TestRecorder.getmicrec(); finishscene(); }
public void OnEyeControllerClick_f() { bassrecorded = TestRecorder.getpianorec(); bassrecorded = false; SceneManager.LoadScene("bassrec"); }