Example #1
0
    /// <summary>
    /// 获取人物艺术等级数据
    /// </summary>
    public LevelInfo GetPeopleArtLevelInfo(int addExp)
    {
        //int curLevel=playerPeople.protoData.PropertyData.Level;
        int beforeExp          = playerPeople.protoData.PropertyData.CurArtExp;
        int beforeLevel        = playerPeople.protoData.PropertyData.ArtLevel;
        int canReachLevel      = beforeLevel;
        int expAfterAllUpgrade = beforeExp + addExp;

        //int curLevel = 1;
        if (canReachLevel < DataTable._testNumerialList.Count)
        {
            for (int i = canReachLevel; i < DataTable._testNumerialList.Count; i++)
            {
                TestNumerialSetting nextSetting = DataTable._testNumerialList[i];
                int nextLevelNeed = nextSetting.needExp.ToInt32();
                //就在这个等级了
                if (expAfterAllUpgrade < nextLevelNeed)
                {
                    break;
                }
                else
                {
                    canReachLevel++;
                    expAfterAllUpgrade -= nextLevelNeed;
                }
            }
        }
        LevelInfo info = new LevelInfo(canReachLevel, expAfterAllUpgrade, beforeExp, beforeLevel);

        return(info);
    }
Example #2
0
    public void RefreshShow()
    {
        for (int i = 0; i < singlePropertyViewList.Count; i++)
        {
            singlePropertyViewList[i].RefreshShow();
        }
        int       expLimit  = 0;
        LevelInfo levelInfo = RoleManager.Instance.GetPeopleLevelInfo(0);

        if (levelInfo.beforeLevel < DataTable._testNumerialList.Count)
        {
            TestNumerialSetting setting = DataTable._testNumerialList[levelInfo.beforeLevel];
            expLimit = DataTable._testNumerialList[levelInfo.beforeLevel].needExp.ToInt32();
            txt_upgradeBar.SetText(levelInfo.beforeExp + "/" + expLimit);
            img_upgradeBar.fillAmount = levelInfo.beforeExp / (float)expLimit;
        }
        else
        {
            img_upgradeBar.fillAmount = 1;
            txt_upgradeBar.SetText("已满级");
        }
        txt_lv.SetText(("LV.") + levelInfo.beforeLevel);

        LevelInfo physicalLevelInfo = RoleManager.Instance.GetPeoplePhysicalLevelInfo(0);

        if (physicalLevelInfo.beforeLevel < DataTable._testNumerialList.Count)
        {
            TestNumerialSetting setting = DataTable._testNumerialList[levelInfo.beforeLevel];
            expLimit = DataTable._testNumerialList[physicalLevelInfo.beforeLevel].needExp.ToInt32();
            txt_physicalUpgradeBar.SetText(physicalLevelInfo.beforeExp + "/" + expLimit);
            img_physicalUpgradeBar.fillAmount = physicalLevelInfo.beforeExp / (float)expLimit;
        }
        else
        {
            img_physicalUpgradeBar.fillAmount = 1;
            txt_physicalUpgradeBar.SetText("已满级");
        }
        txt_physicalLv.SetText(("LV.") + physicalLevelInfo.beforeLevel);

        LevelInfo artLevelInfo = RoleManager.Instance.GetPeopleArtLevelInfo(0);

        if (artLevelInfo.beforeLevel < DataTable._testNumerialList.Count)
        {
            TestNumerialSetting setting = DataTable._testNumerialList[levelInfo.beforeLevel];
            expLimit = DataTable._testNumerialList[artLevelInfo.beforeLevel].needExp.ToInt32();
            txt_artUpgradeBar.SetText(artLevelInfo.beforeExp + "/" + expLimit);
            img_artUpgradeBar.fillAmount = artLevelInfo.beforeExp / (float)expLimit;
        }
        else
        {
            img_artUpgradeBar.fillAmount = 1;
            txt_artUpgradeBar.SetText("已满级");
        }
        txt_artLv.SetText(("LV.") + artLevelInfo.beforeLevel);
    }
Example #3
0
        /// <summary>
        /// 通过等级获取测试数值
        /// </summary>
        /// <param name="level"></param>
        /// <returns></returns>
        public static TestNumerialSetting FindTestNumerialByLevel(int level)
        {
            for (int i = 0; i < _testNumerialList.Count; i++)
            {
                TestNumerialSetting setting = _testNumerialList[i];
                if (setting.level.ToInt32() == level)
                {
                    return(setting);
                }
            }
            Debug.Log("寻找一个不存在的 TestNumerialSetting,level为" + level);

            return(null);
        }
Example #4
0
    /// <summary>
    /// 刷新属性升级后需要调用
    /// </summary>
    void RefreshProperty(PropertyData propertyData)
    {
        //学习
        TestNumerialSetting  studySetting   = DataTable.FindTestNumerialByLevel(propertyData.Level);
        List <List <float> > studyProChange = CommonUtil.Split2CfgFloat(studySetting.proChange);

        InitPropertyChangeWithNumerial(propertyData, studyProChange);


        //体育
        PhysicalUpgradeNumerialSetting physicalSetting   = DataTable.FindPhysicalUpgradeNumerialByLevel(propertyData.PhysicalLevel);
        List <List <float> >           physicalProChange = CommonUtil.Split2CfgFloat(physicalSetting.proChange);

        InitPropertyChangeWithNumerial(propertyData, physicalProChange);

        //艺术
        ArtUpgradeNumerialSetting artSetting   = DataTable.FindArtUpgradeNumerialByLevel(propertyData.ArtLevel);
        List <List <float> >      artProChange = CommonUtil.Split2CfgFloat(artSetting.proChange);

        InitPropertyChangeWithNumerial(propertyData, artProChange);
    }