public void AfterTest() { _movement = null; _stamina = null; _rigidbody = null; }
public void BeforeTest() { _rigidbody = new GameObject().AddComponent <Rigidbody2D>(); _stamina = _rigidbody.gameObject.AddComponent <MockStaminaComponent>(); _movement = _rigidbody.gameObject.AddComponent <TestMovementComponent>(); _movement.TestAwake(); _movement.Velocity = 5.0f; _stamina.CanExpendStaminaResult = true; _stamina.IsStaminaDepletedResult = false; }