// Use this for initialization void Start() { charState = this.GetComponent <TestChar>(); PCon = this.GetComponent <PlayerController>(); NT = this.GetComponent <NotThroughFighter>(); CEventEne = PCon.fightEnemy.GetComponent <ColliderEvent>(); }
public static System.String RemoveIllegalChars(System.String Str) { if (Str == null) { Str = "Unknown"; } Str = Str.Replace('\\', '-'); Str = Str.Replace('/', '-'); System.String[] AllowedCharsArray = new System.String[] { "q", "w", "e", "r", "t", "a", "s", "d", "f", "g", "z", "x", "c", "v", "b", "y", "u", "i", "o", "p", "h", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "_", " ", "(", ")", "-" }; System.Collections.ArrayList AllowedChars = new System.Collections.ArrayList(AllowedCharsArray); System.String OutStr = ""; foreach (System.Char TestChar in Str.ToCharArray()) { if (AllowedChars.Contains(TestChar.ToString().ToLower())) { OutStr += TestChar.ToString(); } } if (OutStr == "") { OutStr = "Unknown"; } return(OutStr); }
public void Pack_AChar_InAClass() { var myChar = new TestChar {MyChar = 'a'}; var res = _packer.Pack<TestChar>(myChar); Assert.AreEqual(new byte[] { 129 // map size 1 , 166 // raw size 6 , 77, 121, 67, 104, 97, 114, // the string "MyChar" 97 // int 0-127 }, res); }
/// <summary> /// /// version 2.0 add game object /// </summary> void Start() { readMeshObjs(); setDefaultSkin(); target.GetComponent <Animation>().Play("walk"); instance_ = this; for (int i = 0; i < btnNames_.Length; i++) { string name = btnNames_[i]; GameObject.Find(name).GetComponent <Button>().onClick.AddListener(actions_[i]); } }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); //入力履歴の設定 history.Clear(); for (int i = 0; i < commandCount; i++) { history.Add("N"); } inputHistory.Clear(); for (int i = 0; i < numInputHistory; i++) { inputHistory.Add(""); } inputDKey = 5; inputDKeyOld = inputDKey; //if (controller > 0) controllerName = Input.GetJoystickNames()[controller - 1]; //Debug.Log(Input.GetJoystickNames()[0]); //Debug.Log(Input.GetJoystickNames()[1]); if (isModel) { CEvent = this.GetComponent <ColliderEvent>(); TChar = this.GetComponent <TestChar>(); audio = GetComponent <AudioSource>(); parent = this.transform.parent.gameObject; //battleDirector = this.GetComponent<BattleDirector>(); } }
// Use this for initialization void Start() { TChar = this.GetComponentInChildren <TestChar>(); comm = this.GetComponent <CommandScript>(); }