public void CheckTurnResult_returns_a_winner_when_no_moves_left_but_there_is_a_winner() { //Arrange var board = new TestBoard(); var token1 = TickTackToeBoard.TickTackToeToken.O; var expectedWinner = TickTackToeGame.TickTackToeGameResult.OWins; var token2 = TickTackToeBoard.TickTackToeToken.X; //winner board.PlaceTokenOnBoard(token1, 0, 0); board.PlaceTokenOnBoard(token1, 0, 1); board.PlaceTokenOnBoard(token1, 0, 2); //no winner board.PlaceTokenOnBoard(token2, 1, 0); board.PlaceTokenOnBoard(token1, 1, 1); board.PlaceTokenOnBoard(token2, 1, 2); //no winner board.PlaceTokenOnBoard(token1, 2, 0); board.PlaceTokenOnBoard(token1, 2, 1); board.PlaceTokenOnBoard(token2, 2, 2); var game = new TestGame(board); //Act var result = game.CheckTurnResult(token1); //Assert Assert.IsTrue(result == expectedWinner); }
public void CheckTurnResult_returns_cats_game_when_no_moves_left_and_no_winner() { //Arrange var board = new TestBoard(); var token1 = TickTackToeBoard.TickTackToeToken.O; var token2 = TickTackToeBoard.TickTackToeToken.X; //no winner board.PlaceTokenOnBoard(token1, 0, 0); board.PlaceTokenOnBoard(token2, 0, 1); board.PlaceTokenOnBoard(token2, 0, 2); //no winner board.PlaceTokenOnBoard(token2, 1, 0); board.PlaceTokenOnBoard(token1, 1, 1); board.PlaceTokenOnBoard(token2, 1, 2); //no winner board.PlaceTokenOnBoard(token1, 2, 0); board.PlaceTokenOnBoard(token1, 2, 1); board.PlaceTokenOnBoard(token2, 2, 2); var game = new TestGame(board); //Act var result = game.CheckTurnResult(token1); //Assert Assert.IsTrue(result == TickTackToeGame.TickTackToeGameResult.CatsGame); }
public void HasGameBeenWon_returns_false_when_game_still_in_progress() { //Arrange var board = new TestBoard(); var token = TickTackToeBoard.TickTackToeToken.O; board.PlaceTokenOnBoard(token, 0, 0); board.PlaceTokenOnBoard(token, 0, 1); var game = new TestGame(board); //Act var result = game.HasGameBeenWon(token); //Assert Assert.IsFalse(result); }
public void HasGameBeenWon_returns_true_when_game_won_by_column() { //Arrange var board = new TestBoard(); var token = TickTackToeBoard.TickTackToeToken.O; board.PlaceTokenOnBoard(token, 0, 0); board.PlaceTokenOnBoard(token, 1, 0); board.PlaceTokenOnBoard(token, 2, 0); var game = new TestGame(board); //Act var result = game.HasGameBeenWon(token); //Assert Assert.IsTrue(result); }
public void CheckTurnResult_returns_InProgress_when_no_winner_and_moves_remain() { //Arrange var board = new TestBoard(); var token = TickTackToeBoard.TickTackToeToken.O; board.PlaceTokenOnBoard(token, 0, 0); board.PlaceTokenOnBoard(token, 0, 2); var game = new TestGame(board); //Act var result = game.CheckTurnResult(token); //Assert Assert.IsTrue(result == TickTackToeGame.TickTackToeGameResult.InProgress); }
public void HasGameBeenWon_returns_true_when_game_won_by_bottom_left_top_right_diaganol() { //Arrange var board = new TestBoard(); var token = TickTackToeBoard.TickTackToeToken.O; board.PlaceTokenOnBoard(token, 0, 2); board.PlaceTokenOnBoard(token, 1, 1); board.PlaceTokenOnBoard(token, 2, 0); var game = new TestGame(board); //Act var result = game.HasGameBeenWon(token); //Assert Assert.IsTrue(result); }
public void CheckTurnResult_returns_O_winner_when_o_has_won() { //Arrange var board = new TestBoard(); var token = TickTackToeBoard.TickTackToeToken.O; board.PlaceTokenOnBoard(token, 0, 0); board.PlaceTokenOnBoard(token, 0, 1); board.PlaceTokenOnBoard(token, 0, 2); var game = new TestGame(board); //Act var result = game.CheckTurnResult(token); //Assert Assert.IsTrue(result == TickTackToeGame.TickTackToeGameResult.OWins); }