private static void ClearEvents() { if (Main.slimeRain) { Main.StopSlimeRain(false); } if (Main.raining) { Main.StopRain(); } if (Main.windSpeedTarget >= Main._maxWind) { Main.windSpeedTarget = Main._maxWind * 0.5f; } if (Main.windSpeedTarget <= -Main._maxWind) { Main.windSpeedTarget = -(Main._maxWind * 0.5f); } }