public void HandlesBuildingTypeWithTerranBuilding(TerranBuildingType building) { var buildingType = new BuildingType(building); var otherBuildingType = new BuildingType(building); Assert.IsTrue(buildingType == otherBuildingType); }
public BuildingOrUnitType(TerranBuildingType building) { if (building == TerranBuildingType.Unspecified) { throw new ArgumentException("Invalid TerranBuildingType - 'Unspecified'.", "building"); } this.TerranBuilding = building; }
private void Build(GameState gameState, List <TerranUnit> workers, TerranBuildingType building, uint minerals, List <Command> commands, bool allowMultipleInProgress) { if (!allowMultipleInProgress && workers.Any(w => w.IsBuilding(building))) { return; } if (gameState.Observation.PlayerCommon.Minerals < minerals) { return; } var worker = workers.FirstOrDefault(w => !w.IsBuildingSomething); if (worker == null) { // We ran out of workers or they're all building something. return; } commands.Add(GetBuildCommand(worker, building, gameState)); }
public BuildingOrUnitType(TerranBuildingType building) { this.Value = building; }
public void HandlesTerranBuildingType(TerranBuildingType building) { var buildingType = new BuildingType(building); Assert.IsTrue(buildingType == building); }
private BuildCommand GetBuildCommand(TerranUnit unit, TerranBuildingType building, GameState gameState) { var buildLocation = this.placementStrategy.GetPlacement(building, gameState); return(unit.Build(building, buildLocation)); }
public BuildCommand Build(TerranBuildingType building, IBuildLocation location) { return(base.Build(building, location)); }