Example #1
0
 public void Dispose()
 {
     _effect.Dispose();
     TerrainVertexBuffer.Dispose();
     if (FenceVertexBuffer != null)
     {
         FenceVertexBuffer.Dispose();
     }
     TrackFam.Dispose();
 }
Example #2
0
        /// <inheritdoc />
        protected override void UnloadContent()
        {
            TerrainVertexBuffer.Dispose();

            base.UnloadContent();
        }