Example #1
0
 public void OnInspector(TerrainToolEditor editor)
 {
     DesiredHeight  = EditorGUILayout.FloatField("Height to flatten to:", DesiredHeight);
     Size           = editor.SizeField("Size:", Size, true);
     UpsideDown     = EditorGUILayout.Toggle("Upside-down:", UpsideDown);
     VoxelTypeIndex = EditorUtils.VoxelTypeField("Voxel type:", VoxelTypeIndex, editor.Terrain.VoxelTypeSet);
 }
 public virtual void OnInspector(TerrainToolEditor editor)
 {
     Dig            = EditorGUILayout.ToggleLeft("Dig", Dig);
     Size           = editor.SizeField("Size:", Size, true);
     VoxelTypeIndex = EditorUtils.VoxelTypeField("Voxel type:", VoxelTypeIndex, editor.Terrain.VoxelTypeSet);
 }