void Start() { cardSelector.Init(); this.map = this.GetComponent <Tilemap>(); // mapBounds = new BoundsInt(-3, -3, 0, 7, 7, 0); // 7x7 mapBounds = new BoundsInt(-4, -4, 0, 9, 9, 0); // 9x9 for (int y = mapBounds.yMin; y < mapBounds.yMax; y++) { for (int x = mapBounds.xMin; x < mapBounds.xMax; x++) { map.SetTile(new Vector3Int(x, y, 0), blankTile); } } Tile baseTile = new MarkedTile { sprite = spaceBase }; Vector3Int basePos = showTutorial.Value ? new Vector3Int(mapBounds.xMin, mapBounds.yMin, 0) : new Vector3Int(Random.Range(mapBounds.xMin, mapBounds.xMax), Random.Range(mapBounds.yMin, mapBounds.yMax), 0); map.SetTile(basePos, baseTile); AddAdjecentPositionsToRequired(basePos); markedTileCreator = TerrainTileTextureCreator.Init(topBorder); score.Value = 0; colorOffset = Random.value; TurnCleanup(); }
public static TerrainTileTextureCreator Init(Texture2D topBorder) { if (!cache.TryGetValue(topBorder, out TerrainTileTextureCreator result)) { result = new TerrainTileTextureCreator(topBorder); cache.Add(topBorder, result); Debug.Log("CREATING new TerrainTileTextureCreator: " + Time.time); } return(result); }