Example #1
0
    public void DebugUpdate()
    {
        var   t   = debugTerrain.GetComponent <Terrain>();
        int   hr  = t.terrainData.heightmapResolution;
        float s   = Time.realtimeSinceStartup;
        var   res = GenerateTile(worldToTerrain(debugTerrain.transform.position, t), hr, hr, true);

        debugTerrain.SetTerrainData(res.heightmap, res.alphamap, debugTerrain.transform.position);
        Debug.LogFormat("Generated terrain in {0} seconds", Time.realtimeSinceStartup - s);
    }