Example #1
0
        private bool Height(Terrain terrain, IOnPaint editContext, Vector2 currUV, Vector2 prevUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * heightBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushStrength = heightBrushStrength / 100f;

            brushStrength = Event.current.shift ? -brushStrength : brushStrength;

            brushStrength *= 0.001f; // magic number ...

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Raise or Lower Height");

            return(true);
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            // apply brush
            float   targetAlpha = 1.0f;     // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            Vector4 brushParams = new Vector4(editContext.brushStrength, targetAlpha, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintTexture);

            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");
            return(true);
        }
Example #3
0
        private bool Smooth(Terrain terrain, IOnPaint editContext, Vector2 currUV, BrushSettings brushSettings)
        {
            // the brush size is relative to the main brush size
            float brushSize = brushSettings.brushSize * this.smoothBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, brushSize, brushSettings.brushRotationDegrees);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushStrength = smoothBrushStrength / 100f; // editContext.brushStrength;

            // brushStrength = Event.current.shift ? -brushStrength : brushStrength;

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SmoothHeights);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smooth Height");

            return(true);
        }
Example #4
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (Event.current.type == EventType.MouseDown)
            {
                m_PrevBrushPos = editContext.uv;
                return(false);
            }

            if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

                Vector2 smudgeDir = editContext.uv - m_PrevBrushPos;

                paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                Material mat         = GetPaintMaterial();
                Vector4  brushParams = new Vector4(editContext.brushStrength, smudgeDir.x, smudgeDir.y, 0);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);
                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smudge Height");

                m_PrevBrushPos = editContext.uv;
            }
            m_PreviousEvent = Event.current.type;
            return(false);
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (splatPaintRules == null)
            {
                return(false);
            }


            Material mat = GetPaintMaterial();

            mat.SetTexture("_BrushTex", editContext.brushTexture);



            // gathering heightmap
            BrushTransform brushXformForGatheringHeightmap   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContextForGatheringHeightmap = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXformForGatheringHeightmap.GetBrushXYBounds(), 1);

            if (paintContextForGatheringHeightmap == null)
            {
                return(false);
            }

            RenderTexture gatheredHeightmap = RenderTexture.GetTemporary(terrain.terrainData.heightmapTexture.descriptor);

            Graphics.Blit(paintContextForGatheringHeightmap.sourceRenderTexture, gatheredHeightmap); //, TerrainPaintUtility.GetBlitMaterial(), 0);
            TerrainPaintUtility.ReleaseContextResources(paintContextForGatheringHeightmap);


            // painting alphamap
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }


            float   targetAlpha = 1.0f;     // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            Vector4 brushParams = new Vector4(editContext.brushStrength, targetAlpha, splatPaintRules.useHeightTransition ? 1f : 0f, splatPaintRules.useAngleTransition ? 1f : 0f);
            Vector4 paintRulesParametersHeight  = new Vector4(splatPaintRules.minHeightStart, splatPaintRules.minHeightEnd, splatPaintRules.maxHeightStart, splatPaintRules.maxHeightEnd);
            Vector4 paintRulesParametersAngle   = new Vector4(splatPaintRules.minAngleStart, splatPaintRules.minAngleEnd, splatPaintRules.maxAngleStart, splatPaintRules.maxAngleEnd);
            Vector4 paintRulesInversionAndUsage = new Vector4(splatPaintRules.inverseHeightRule ? 1f : 0f, splatPaintRules.inverseAngleRule ? 1f : 0f, splatPaintRules.applyHeightRule ? 1f : 0f, splatPaintRules.applyAngleRule ? 1f : 0f);

            mat.SetVector("_BrushParams", brushParams);
            mat.SetVector("_TerrainSize", (Vector4)terrain.terrainData.size);
            mat.SetVector("_PaintRulesParametersHeight", paintRulesParametersHeight);
            mat.SetVector("_PaintRulesParametersAngle", paintRulesParametersAngle);
            mat.SetVector("_PaintRulesInversionAndUsage", paintRulesInversionAndUsage);
            mat.SetTexture("_Heightmap", gatheredHeightmap);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);
            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");



            RenderTexture.ReleaseTemporary(gatheredHeightmap);
            return(true);
        }
Example #6
0
        private bool PaintTexture(Terrain terrain, IOnPaint editContext, Vector2 currUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * paintBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedInnerTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }


            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float targetAlpha   = 1.0f;                      // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            float brushStrength = paintBrushStrength / 100f; // editContext.brushStrength

            // apply brush
            Vector4 brushParams = new Vector4(brushStrength, targetAlpha, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintTexture);

            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");

            return(true);
        }
Example #7
0
        public bool OnPaint(Terrain terrain, IOnPaint editContext, float brushSize, float brushRotation, float brushStrength, Vector2 uv)
        {
            if (Event.current != null && Event.current.shift)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, brushSize, brushRotation);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

                Material mat = GetMaterial(); //TerrainPaintUtility.GetBuiltinPaintMaterial();

                float m_direction = 0.0f;     //TODO: UI for this

                Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);
                Vector4 smoothWeights = new Vector4(
                    Mathf.Clamp01(1.0f - Mathf.Abs(m_direction)),   // centered
                    Mathf.Clamp01(-m_direction),                    // min
                    Mathf.Clamp01(m_direction),                     // max
                    kernelSize);                                    // blur kernel size
                mat.SetVector("_SmoothWeights", smoothWeights);
                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

                RenderTexture temp = RenderTexture.GetTemporary(paintContext.destinationRenderTexture.descriptor);

                Graphics.Blit(paintContext.sourceRenderTexture, temp, mat, 0);
                Graphics.Blit(temp, paintContext.destinationRenderTexture, mat, 1);

                RenderTexture.ReleaseTemporary(temp);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smooth Height");
                return(true);
            }
            return(false);
        }
Example #8
0
        private bool Bridge(Terrain terrain, IOnPaint editContext, Vector2 currUV, float pct, Vector3 stroke, Vector3 startPoint)
        {
            float heightOffset  = heightProfile.Evaluate(pct) / terrain.terrainData.size.y;
            float strengthScale = strengthProfile.Evaluate(pct);
            float widthScale    = widthProfile.Evaluate(pct);

            float finalHeight    = (startPoint + pct * stroke).z + heightOffset;
            int   finalBrushSize = (int)(widthScale * (float)editContext.brushSize);

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, finalBrushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

            Material mat         = GetMaterial();
            Vector4  brushParams = new Vector4();

            mat.SetTexture("_BrushTex", editContext.brushTexture);

            brushParams.x = editContext.brushStrength * strengthScale;
            brushParams.y = 0.5f * finalHeight;

            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Bridge");

            return(true);
        }
Example #9
0
        private bool Smudge(Terrain terrain, IOnPaint editContext, Vector2 currUV, Vector2 prevUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * ridgeErodeBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            Vector2 smudgeDir = editContext.uv - prevUV;

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat = GetMaterial();

            float brushStrength = ridgeErodeBrushStrength / 100f; // editContext.brushStrength;

            Vector4 brushParams = new Vector4(brushStrength, erosionStrength, mixStrength, 0);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Ridge Erode");

            return(true);
        }
Example #10
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise

            if (Event.current.shift)
            {
                finalPinchAmount *= -1.0f;
            }

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat         = GetPaintMaterial();
            Vector4  brushParams = new Vector4(editContext.brushStrength, 0.0f, finalPinchAmount, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Pinch Height");
            return(false);
        }
Example #11
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Vector2 uv = editContext.uv;

            if (Event.current.shift)
            {
                height = terrain.terrainData.GetInterpolatedHeight(uv.x, uv.y) / terrain.terrainData.size.y;
                return(true);
            }

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat         = GetPaintMaterial();
            int      currentMode = (int)mode;

            if (Event.current.control)
            {
                currentMode *= -1;
            }
            float   modeValue   = Mathf.Clamp01(currentMode);
            Vector4 brushParams = new Vector4(editContext.brushStrength, 0.5f * height, modeValue, 0);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Directional Flatten Height");
            return(false);
        }
Example #12
0
        /// <summary>
        /// This is the handler that is called when one of the gizmo is moved.
        /// </summary>
        /// <param name="gizmo">
        /// The gizmo that was dragged.
        /// </param>
        /// <param name="handleId">
        /// The id of the handle that is being dragged.
        /// </param>
        private void OnGizmoDragUpdate(Gizmo gizmo, int handleId)
        {
            // This is where we want to adjust the position of the TerrainData heights for mesh control points
            // and change the terrain height. First, we need to check the drag
            // channel. The drag channel informs us about the kind of drag that is
            // being applied (offset, rotation or scale). Tt will most
            // likely always be offset, but it's safer to always check.
            if (gizmo.ActiveDragChannel == GizmoDragChannel.Offset)
            {
#if FALSE
                Vector3        pos          = transform.position;
                Vector2        pos2         = new Vector2(pos.x, pos.z);
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(theTerrain, pos2, gcount, 0.0f);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(theTerrain, brushXform.GetBrushXYBounds(), 1);

                //float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise
                //if (Event.current.shift)
                //{
                //	finalPinchAmount *= -1.0f;
                //}

                paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                Material mat         = GetPaintMaterial();
                Vector4  brushParams = new Vector4(1.0f, 0.0f, 1.0f /*finalPinchAmount*/, 0.0f);
                mat.SetFloatArray("_Brush", grid);
                mat.SetFloat("_BrushSize", gcount);
                mat.SetVector("_BrushParams", brushParams);
                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, null);
#endif
                // We are offsetting the gizmo. Good. Now we need to apply the drag offset to the TerrainData (or mesh control point)
                // associated with the gizmo.

                // Note: pseudo code to adjust TerrainData heights.
                //       The gizmo positions and terrain heights don't match up after a gizmo move - this pseudo code is just meant to show the concept.
                //       Depending on what we come up with, I feel a terrain mesh with vertice control points might be the best method?

                // Get the amount of height change from the gizmo move.

                switch (interpolation)
                {
                case Interpolation.Bilinear: UpdateTerrainBilinear(gizmo); break;

                case Interpolation.Bicubic: UpdateTerrainBicubic(gizmo); break;
                }


                // ideally use a mesh instead of TerrainData and change control points? e.g. controlPoint.Position += dragOffset;
                // The control point could be moved using the amount of drag that was applied to the gizmo.
                // As I mentioned, the the Ogre application I did, the terrain was a mesh generated by creating a spline from control points
                // and tessellated into a mesh so the result from the spline was a fairly smooth mesh.
                // I'm open to the best method we can come up with that is easy for the user to adjust terrain with and also allow importing
                // of control points from 2D CAD data to build the mesh.
            }
        }
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Material mat)
        {
            Vector4 brushParams = new Vector4(brushStrength, m_FeatureSize, m_BevelAmountInterior, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);
        }
Example #14
0
        private void ApplyHeightmap(PaintContext sampleContext, PaintContext targetContext, BrushTransform targetXform,
                                    Terrain targetTerrain, Texture brushTexture, float brushStrength)
        {
            Material paintMat    = GetPaintMaterial();
            Vector4  brushParams = new Vector4(brushStrength, m_StampingOffsetFromClone * 0.5f, targetTerrain.terrainData.size.y, 0f);

            paintMat.SetTexture("_BrushTex", brushTexture);
            paintMat.SetVector("_BrushParams", brushParams);
            paintMat.SetTexture("_CloneTex", sampleContext.sourceRenderTexture);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(targetContext, targetXform, paintMat);
            Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, paintMat, (int)ShaderPasses.CloneHeightmap);
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushPreview =
                       new BrushRenderPreviewUIGroupUnderCursor(commonUI, "NoiseHeightTool", editContext.brushTexture))
            {
                float   brushSize     = commonUI.brushSize;
                float   brushStrength = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                Vector3 brushPosWS    = commonUI.raycastHitUnderCursor.point;

                brushPreview.CalculateBrushTransform(out var brushXform);

                PaintContext ctx = brushPreview.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                Material previewMaterial = Utility.GetDefaultPreviewMaterial();
                var      texelCtx        = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 0);

                ApplyBrushInternal(terrain, ctx, brushXform, brushPosWS, commonUI.brushRotation,
                                   brushStrength, brushSize, editContext.brushTexture);

                TerrainPaintUtility.SetupTerrainToolMaterialProperties(ctx, brushXform, previewMaterial);

                // restore old render target
                RenderTexture.active = ctx.oldRenderTexture;

                previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 1);
                texelCtx.Cleanup();

                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
Example #16
0
    /// <summary>Terraces the HeightMap.</summary>
    /// <param name="featureSize">The height of each terrace.</param>
    /// <param name="interiorCornerWeight">The weight of the terrace effect.</param>
    public static void TerraceErodeHeightmap(float featureSize, float interiorCornerWeight)
    {
        Material       mat          = new Material((Shader)AssetDatabase.LoadAssetAtPath("Packages/com.unity.terrain-tools/Shaders/TerraceErosion.shader", typeof(Shader)));
        BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(Land, heightmapCentre, Land.terrainData.size.x, 0.0f);
        PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(Land, brushXform.GetBrushXYBounds());
        Vector4        brushParams  = new Vector4(1.0f, featureSize, interiorCornerWeight, 0.0f);

        mat.SetTexture("_BrushTex", terrainFilterTexture);
        mat.SetVector("_BrushParams", brushParams);
        TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
        Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);
        TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Filter - TerraceErosion");
    }
Example #17
0
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            Vector4 brushParams = new Vector4(0.01f * brushStrength, 0.0f, m_StampHeight, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight);
        }
Example #18
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (Event.current.type == EventType.MouseDown)
            {
                m_PrevBrushPos = editContext.uv;
                return(false);
            }

            if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

                Vector2 smudgeDir = editContext.uv - m_PrevBrushPos;

                paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                Material mat = GetPaintMaterial();

                PaintContext maskContext = null;
                if (m_TextureMask || m_TextureStencil)
                {
                    TerrainLayer maskTerrainLayer = terrain.terrainData.terrainLayers[m_TextureMask ? m_maskIndex : m_stencilIndex];
                    maskContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), maskTerrainLayer);
                    if (maskContext == null)
                    {
                        return(false);
                    }
                    mat.SetTexture("_MaskTex", maskContext.sourceRenderTexture);
                }
                mat.SetInt("_MaskStencil", m_TextureMask ? 1 : (m_TextureStencil ? 2 : 0));

                Vector4 brushParams = new Vector4(editContext.brushStrength, smudgeDir.x, smudgeDir.y, 0);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);

                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Masked Smudge");
                if (maskContext != null)
                {
                    TerrainPaintUtility.ReleaseContextResources(maskContext);
                }

                m_PrevBrushPos = editContext.uv;
            }
            m_PreviousEvent = Event.current.type;
            return(false);
        }
Example #19
0
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushTargetHeight = Mathf.Clamp01((m_TargetHeight - paintContext.heightWorldSpaceMin) / paintContext.heightWorldSpaceSize);

            Vector4 brushParams = new Vector4(brushStrength * 0.01f, PaintContext.kNormalizedHeightScale * brushTargetHeight, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SetHeights);
        }
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float terrainHeight = Mathf.Clamp01((m_HeightWorldSpace - terrain.transform.position.y) / terrain.terrainData.size.y);

            Vector4 brushParams = new Vector4(brushStrength * 0.01f, 0.5f * terrainHeight, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SetHeights);
        }
Example #21
0
    /// <summary>Smooths the terrain.</summary>
    /// <param name="filterStrength">The strength of the smoothing.</param>
    /// <param name="blurDirection">The direction the smoothing should preference. Between -1f - 1f.</param>
    public static void SmoothHeightmap(float filterStrength, float blurDirection)
    {
        Material       mat          = TerrainPaintUtility.GetBuiltinPaintMaterial();
        BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(Land, heightmapCentre, Land.terrainData.size.x, 0.0f);
        PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(Land, brushXform.GetBrushXYBounds());
        Vector4        brushParams  = new Vector4(filterStrength, 0.0f, 0.0f, 0.0f);

        mat.SetTexture("_BrushTex", terrainFilterTexture);
        mat.SetVector("_BrushParams", brushParams);
        Vector4 smoothWeights = new Vector4(Mathf.Clamp01(1.0f - Mathf.Abs(blurDirection)), Mathf.Clamp01(-blurDirection), Mathf.Clamp01(blurDirection), 0.0f);

        mat.SetVector("_SmoothWeights", smoothWeights);
        TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
        Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SmoothHeights);
        TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Filter - Smooth Heights");
    }
        private bool DoPaint(Terrain terrain, float brushStrength, Texture brushTexture, BrushTransform brushXform)
        {
            Rect rect = brushXform.GetBrushXYBounds();

            PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            if (paintContext == null)
            {
                return(false);
            }

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat = GetPaintMaterial();

            PaintContext maskContext = null;

            if (m_TextureMask || m_TextureStencil)
            {
                TerrainLayer maskTerrainLayer = terrain.terrainData.terrainLayers[m_TextureMask ? m_maskIndex : m_stencilIndex];
                maskContext = TerrainPaintUtility.BeginPaintTexture(terrain, rect, maskTerrainLayer);
                if (maskContext == null)
                {
                    return(false);
                }
                mat.SetTexture("_MaskTex", maskContext.sourceRenderTexture);
            }
            mat.SetInt("_MaskStencil", m_TextureMask ? 1 : (m_TextureStencil ? 2 : 0));

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, m_FeatureSize, 0);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Masked Smooth Sharpen");
            if (maskContext != null)
            {
                TerrainPaintUtility.ReleaseContextResources(maskContext);
            }

            return(true);
        }
Example #23
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);

            Rect rect = brushXform.GetBrushXYBounds();

            PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, rect, 1);

            Material mat = GetPaintMaterial();

            PaintContext maskContext = null;

            if (m_TextureMask || m_TextureStencil)
            {
                TerrainLayer maskTerrainLayer = terrain.terrainData.terrainLayers[m_TextureMask ? m_maskIndex : m_stencilIndex];
                maskContext = TerrainPaintUtility.BeginPaintTexture(terrain, rect, maskTerrainLayer);
                if (maskContext == null)
                {
                    return(false);
                }
                mat.SetTexture("_MaskTex", maskContext.sourceRenderTexture);
            }
            mat.SetInt("_MaskStencil", m_TextureMask ? 1 : (m_TextureStencil ? 2 : 0));

            // apply brush
            Vector4 brushParams = new Vector4(
                editContext.brushStrength,
                m_ErosionStrength,
                m_MixStrength,
                0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Masked Ridge Erode");

            if (maskContext != null)
            {
                TerrainPaintUtility.ReleaseContextResources(maskContext);
            }

            return(false);
        }
Example #24
0
        private void ApplyHeightmap(PaintContext sampleContext, PaintContext targetContext, BrushTransform targetXform,
                                    Terrain targetTerrain, Texture brushTexture, float brushStrength)
        {
            Material paintMat    = GetPaintMaterial();
            Vector4  brushParams = new Vector4(brushStrength, cloneToolProperties.m_StampingOffsetFromClone * 0.5f, targetTerrain.terrainData.size.y, 0f);

            paintMat.SetTexture("_BrushTex", brushTexture);
            paintMat.SetVector("_BrushParams", brushParams);
            paintMat.SetTexture("_CloneTex", sampleContext.sourceRenderTexture);
            paintMat.SetVector("_SampleUVScaleOffset", ComputeSampleUVScaleOffset(sampleContext, targetContext));

            var brushMask = RTUtils.GetTempHandle(sampleContext.sourceRenderTexture.width, sampleContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);

            Utility.SetFilterRT(commonUI, sampleContext.sourceRenderTexture, brushMask, paintMat);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(targetContext, targetXform, paintMat);
            Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, paintMat, (int)ShaderPasses.CloneHeightmap);
            RTUtils.Release(brushMask);
        }
Example #25
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat         = GetPaintMaterial();
            Vector4  brushParams = new Vector4(editContext.brushStrength, 0.0f, m_FeatureSize, 0);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Flatten Slope Height");
            return(false);
        }
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            Vector4 smoothWeights = new Vector4(
                Mathf.Clamp01(1.0f - Mathf.Abs(m_direction)),   // centered
                Mathf.Clamp01(-m_direction),                    // min
                Mathf.Clamp01(m_direction),                     // max
                0.0f);                                          // unused

            mat.SetVector("_SmoothWeights", smoothWeights);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SmoothHeights);
        }
Example #27
0
        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain, bool negate)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float height = m_StampHeightTerrainSpace / terrain.terrainData.size.y;

            if (negate)
            {
                height = -height;
            }
            Vector4 brushParams = new Vector4(brushStrength, 0.0f, height, m_MaxBlendAdd);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight);
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintSurfaceMask(terrain, brushXform.GetBrushXYBounds());

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float   brushStrength = Event.current.shift ? editContext.brushStrength : -editContext.brushStrength;
            Vector4 brushParams   = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintSurfaceMask);

            TerrainPaintUtility.EndPaintSurfaceMask(paintContext, "Terrain Paint - Paint Surface Mask");
            return(true);
        }
        private void ApplyHeightmap(PaintContext sampleContext, PaintContext targetContext, BrushTransform targetXform,
                                    Terrain targetTerrain, Texture brushTexture, float brushStrength)
        {
            Material paintMat    = GetPaintMaterial();
            Vector4  brushParams = new Vector4(brushStrength, cloneToolProperties.m_StampingOffsetFromClone * 0.5f, targetTerrain.terrainData.size.y, 0f);

            paintMat.SetTexture("_BrushTex", brushTexture);
            paintMat.SetVector("_BrushParams", brushParams);
            paintMat.SetTexture("_CloneTex", sampleContext.sourceRenderTexture);

            FilterContext fc = new FilterContext(targetTerrain, commonUI.raycastHitUnderCursor.point, commonUI.brushSize, commonUI.brushRotation);

            fc.renderTextureCollection.GatherRenderTextures(targetContext.sourceRenderTexture.width, targetContext.sourceRenderTexture.height);
            RenderTexture filterMaskRT = commonUI.GetBrushMask(fc, targetContext.sourceRenderTexture);

            paintMat.SetTexture("_FilterTex", filterMaskRT);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(targetContext, targetXform, paintMat);
            Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, paintMat, (int)ShaderPasses.CloneHeightmap);
        }
Example #30
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            Material mat = GetPaintMaterial();

            // apply brush
            Vector4 brushParams = new Vector4(
                editContext.brushStrength,
                m_ErosionStrength,
                m_MixStrength,
                0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Ridge Erode");

            return(false);
        }