public AreaHeader( StartTime startTime, StartYPosition startYPosition, BackgroundType backgroundType, MiscPlatformType objectMode, SceneryType sceneryType, TerrainMode terrainMode) : this() { StartTime = startTime; StartYPosition = startYPosition; BackgroundType = backgroundType; ObjectMode = objectMode; SceneryType = sceneryType; TerrainMode = terrainMode; }
public AreaHeader( StartTime startTime, StartYPosition startYPosition, ForegroundScenery foregroundScenery, AreaPlatformType objectMode, BackgroundScenery backgroundScenery, TerrainMode terrainMode) : this() { StartTime = startTime; StartYPosition = startYPosition; ForegroundScenery = foregroundScenery; MiscPlatformType = objectMode; BackgroundScenery = backgroundScenery; TerrainMode = terrainMode; }