protected override void OnNewInstanceCreated() { TerrainMinimap minimap = TerrainLoader.Instance.LoadedScene.GetRootGameObjects()[0].GetComponent <TerrainMinimap>(); topX = minimap.MapMax[0]; topZ = minimap.MapMax[1]; buttomX = minimap.MapMin[0]; buttomZ = minimap.MapMin[1]; }
//Constructor public RoadSegment() { TopSideMesh = new Mesh(); ColliderMesh = new Mesh(); terrainMesh = new Mesh(); UndersideMesh = new Mesh(); _TerrainMinimap = new TerrainMinimap(); Rd = Road.Instance; }