Example #1
0
    //float harvest_radius???
    //list of child resources???

    // Use this for initialization
    void Start()
    {
        terrain = GameObject.FindGameObjectWithTag("Terrain").GetComponent <TerrainMaster>();


        Vector3 pos = transform.position;

        pos.y = terrain.Sample(pos.x, pos.z);

        transform.position = pos;

        cityName = "Village";
    }