public void DrawMapInEditor() { Terrain terrain = GenerateTerrain(Vector2.zero); TerrainDisplay display = FindObjectOfType <TerrainDisplay>(); if (drawType == DrawType.NoiseMap) { display.DrawNoiseMap(terrain); } else if (drawType == DrawType.Mesh) { display.DrawMesh(MeshGenerator.GenerateTerrainMesh(terrain, new BiomeHelper(this.biomes), meshHeightMultiplier, meshHeightCurve, editorLevelOfDetail)); } }