public void DrawMapInEditor()
    {
        Terrain        terrain = GenerateTerrain(Vector2.zero);
        TerrainDisplay display = FindObjectOfType <TerrainDisplay>();

        if (drawType == DrawType.NoiseMap)
        {
            display.DrawNoiseMap(terrain);
        }
        else if (drawType == DrawType.Mesh)
        {
            display.DrawMesh(MeshGenerator.GenerateTerrainMesh(terrain, new BiomeHelper(this.biomes), meshHeightMultiplier, meshHeightCurve, editorLevelOfDetail));
        }
    }