public static TerrainDetailGenerator CreateTerrainDetailGenerator( Texture mainTexture, UTTextureRendererProxy utTextureRendererProxy, CommonExecutorUTProxy commonExecutorUtProxy, UnityThreadComputeShaderExecutorObject computeShaderExecutorObject, ComputeShaderContainerGameObject containerGameObject) { var featureAppliers = TerrainDetailProviderDebugUtils.CreateFeatureAppliers(utTextureRendererProxy, containerGameObject, commonExecutorUtProxy, computeShaderExecutorObject); TerrainDetailGeneratorConfiguration generatorConfiguration = new TerrainDetailGeneratorConfiguration() { TerrainDetailImageSideDisjointResolution = 240 }; TextureWithCoords fullFundationData = new TextureWithCoords(new TextureWithSize() { Texture = mainTexture, Size = new IntVector2(mainTexture.width, mainTexture.height) }, new MyRectangle(0, 0, 3601 * 24, 3601 * 24)); TerrainDetailGenerator generator = new TerrainDetailGenerator(generatorConfiguration, utTextureRendererProxy, fullFundationData, featureAppliers, commonExecutorUtProxy); return(generator); }
private TerrainDetailGenerator CreateTerrainDetailGenerator( Texture mainTexture, UTTextureRendererProxy utTextureRendererProxy, CommonExecutorUTProxy commonExecutorUtProxy, UnityThreadComputeShaderExecutorObject computeShaderExecutorObject, ComputeShaderContainerGameObject containerGameObject) { var featureAppliers = new List <RankedTerrainFeatureApplier>(); if (_configuration.EngraveTerrainFeatures) { featureAppliers.AddRange(FinalTerrainFeatureAppliers.CreateFeatureAppliers( utTextureRendererProxy, containerGameObject, commonExecutorUtProxy, computeShaderExecutorObject )); } if (_configuration.EngraveRoadsInTerrain) { featureAppliers.Add(FinalTerrainFeatureAppliers.CreateRoadEngravingApplier(CreateRoadEngravingFeatureApplier())); } TerrainDetailGeneratorConfiguration generatorConfiguration = _configuration.TerrainDetailGeneratorConfiguration; TextureWithCoords fullFundationData = new TextureWithCoords(new TextureWithSize() { Texture = mainTexture, Size = new IntVector2(mainTexture.width, mainTexture.height) }, new MyRectangle(0, 0, 3601 * 24, 3601 * 24)); TerrainDetailGenerator generator = new TerrainDetailGenerator(generatorConfiguration, utTextureRendererProxy, fullFundationData, featureAppliers, commonExecutorUtProxy); return(generator); }
private TerrainDetailProvider CreateTerrainDetailProvider(List <RankedTerrainFeatureApplier> featureAppliers, TextureWithSize globalHeightTexture) { TerrainDetailGeneratorConfiguration generatorConfiguration = new TerrainDetailGeneratorConfiguration() { TerrainDetailImageSideDisjointResolution = 240 }; TextureWithCoords fullFundationData = new TextureWithCoords(sizedTexture: globalHeightTexture, coords: new MyRectangle(0, 0, 3601 * 24, 3601 * 24)); TerrainDetailGenerator generator = new TerrainDetailGenerator(generatorConfiguration, _utTextureRendererProxy, fullFundationData, featureAppliers, _commonExecutor); TerrainDetailProvider provider = new TerrainDetailProvider(generator, null, new TerrainDetailAlignmentCalculator(240)); return(provider); }
private TerrainDetailProvider CreateTerrainDetailProvider(List <RankedTerrainFeatureApplier> featureAppliers, Texture mainTexture) { TerrainDetailGeneratorConfiguration generatorConfiguration = new TerrainDetailGeneratorConfiguration() { TerrainDetailImageSideDisjointResolution = 240 }; TextureWithCoords fullFundationData = new TextureWithCoords(new TextureWithSize() { Texture = mainTexture, Size = new IntVector2(mainTexture.width, mainTexture.height) }, new MyRectangle(0, 0, 3601 * 24, 3601 * 24)); TerrainDetailGenerator generator = new TerrainDetailGenerator(generatorConfiguration, _utTextureRendererProxy, fullFundationData, featureAppliers, new CommonExecutorUTProxy()); TerrainDetailProvider provider = new TerrainDetailProvider(generator, null, new TerrainDetailAlignmentCalculator(240)); generator.SetBaseTerrainDetailProvider(BaseTerrainDetailProvider.CreateFrom(provider)); return(provider); }