public void TerrainNoBlockedOnGrassForUnit() { var terrainCell = new TerrainCell(0, 0, 0, 0); Assert.False(terrainCell.Blocked(0)); }
public void TerrainBlockedOnForrestForTank() { var terrainCell = new TerrainCell(0, 0, 0, 50); Assert.True(terrainCell.Blocked(1)); }
public void TerrainBlockedOnWaterForTank() { var terrainCell = new TerrainCell(0, 0, 0, 20); Assert.True(terrainCell.Blocked(1)); }